Shadowbooks Western Reaches Player's Guide MagicWizard Spells
Western Reaches Player's Guide, p. 178
p. 178
Western Reaches Player's Guide, p. 179
p. 179
Sorcerers Sorcerers Chaotic wizards can choose from the below spells in addition to standard wizard spells. TIER 1 • Blight • Eyebite • Mischief • Protection From Good TIER 2 • Envenom • Phantoms • Wither • Wrack TIER 3 • Betrayal • Defile • Mazzim's Mesmerism • Unlife TIER 4 • Dismember • Dominate TIER 5 • Feeblemind • Subjugate
BETRAYAL Tier 3, wizard (C) Duration: Focus Range: Near One creature of LV 7 or less you can see in range turns on its allies, regarding them as hostile enemies for the spell's duration. BLIGHT Tier 1, wizard (C) Duration: 5 rounds Range: Self When you cast this spell, a closesized patch of earth around you crumbles into lifeless ash. You gain +1 to your spellcasting checks for the spell's duration. DEFILE Tier 3, wizard (C) Duration: 5 rounds Range: Self When you cast this spell, a nearsized circle of earth around you disintegrates into infertile ash. For this spell's duration, treat all tier 1-3 spells you successfully cast as critical successes. You cannot cast this spell while under its effects. DISMEMBER Tier 4, wizard (C) Duration: Focus Range: Near One creature in range of LV 9 or less loses an arm or leg (roll randomly to determine which). It takes 1d8 damage each time this happens. The target loses a new limb each round of the spell's duration. If it has no other limbs to lose, it is instead beheaded and dies.