Necromancer Mishaps
Necromancer Mishaps d12 Effect 1 Calamity! Roll twice and combine both effects (reroll any further 1s) 2 Life drain! You take 1d6 damage per spell tier 3 Zombification! You transform into a mindless zombie for 1d4 rounds (if you go to 0 HP, you return to normal at 1 HP) 4 Misfire! Your spell targets a random creature you can see, even if it would not normally be possible 5 Spectral hands! You lose a random piece of gear 6 Skeletons! 1d4 hostile skeletons appear within near of you and target you with their attacks 7 Leech! You cannot cast this spell again for a week 8 Silence! You cannot speak or cast spells for 10 rounds 9 Somnolence! You fall into a deep sleep for 1d4 rounds 10 Slow! For the next 5 rounds, you can only move or take an action on your turn, not both 11 Ennui! Next round, you must pass a DC 12 CHA check on your turn or you cannot act 12 Memory fog! You have DISADV on casting spells of the same tier for the next 10 rounds NECROMANCER MISHAP 1-3 “Do you ever wonder if you chose the wrong profession?" -Nimo Helfast, halfling necromancer, after a miscast
d12 Effect 1 Calamity! Roll twice and combine both effects (reroll any further 1s) 2 Necrotic backlash! You deal 3d8 damage to yourself and all living creatures within near; all undead within the same area are healed this amount 3 Pain for power! You must permanently sacrifice either 1d4 HP or the ability to cast this spell 4 Flung into death! You are ripped away on an involuntary tumble through the River of Death; you reappear after 1d4 rounds standing in the nearest river 5 Hunger of the dead! Greedy spirits permanently take 1d4 random pieces of your gear 6 Decay! You are cursed with necrotic rot; you lose 1 point of CON each day until you find a way to end the curse 7 Memento mori! Visions of mortality fill your mind, causing you to lose 1d4 spells from each tier until you rest 8 Possession! A hostile ghost appears and uses its action to try to possess you for 1d4 rounds before disappearing 9 Escapees! 1d4 wraiths break through the border between life and death and wreak havoc on the living around them 10 Hopelessness! Your spirit is drained of all hope and will, leaving you unable to act for the next 5 rounds 11 Sap power! You have DISADV on casting all spells for the next 10 rounds 12 Wellspring! The River of Death breaks through into the world where you stand, causing a spring of necrotic water to bubble forth; hordes of undead emerge through this breach each day until it is somehow closed NECROMANCER MISHAP 4-5