Shadowbooks Western Reaches Player's Guide GameplayTravel Procedure
Western Reaches Player's Guide, p. 232
p. 232
Western Reaches Player's Guide, p. 233
p. 233
Travel Procedure Travel Procedure Step 1: Weather. Roll a d6 to determine the weather. Step 2: Visible Hexes. Determine which hexes the PCs can see. Step 3: Travel Method. The PCs decide their mode of travel. Step 4: Travel Speed. The PCs decide whether to move at normal speed or push. Step 5: Traveling. The PCs move, expending as much available movement as they want. Update the visible hexes as they travel. Step 6: Traveling Encounters. Check for and trigger random encounters while the PCs travel. Step 7: Resting. Optionally, the PCs may camp. They can forage for rations if they didn't push. They consume rations (double if in a harsh climate) and rest. Step 8: Resting Encounters. Check for and trigger random encounters while the PCs rest.
Renown A character's renown can grow over time and increase their fame (or infamy). Having a high renown confers benefits. RENOWN A PC's renown starts out being equal to their CHA modifier (it can be negative). 3 or Less. You're mostly invisible, even to regular folks. You're not welcome in upscale places. 4-7. Gain a +1 renown bonus on carousing event rolls. Regular folk view you favorably. People of high status ignore you, especially in upscale places. 8-11. Gain a +2 renown bonus on carousing event rolls. You're a known name. High-status people treat you as a peer. 12+. Gain a +3 renown bonus on carousing event rolls. You're a celebrity, welcome in the most luxurious of places. People of high status defer to you. GAINING RENOWN PCs gain a point of renown each time the following occurs: • Gaining a level • Being honored publicly • Extravagant public spending • A major triumph or success LOSING RENOWN PCs lose a point of renown each time the following occurs: • Public humiliation • A negative run-in with the law • Committing a fashion mistake • Making a cultural faux pas • Offending a person of higher renown or social status REACTIONS PCs may add their renown bonus to their reaction rolls when they are in a location where they are likely to be recognized. Double 1s always result in a hostile reaction.