Shadowbooks Western Reaches Player's Guide Gods and PatronsPatrons
Western Reaches Player's Guide, p. 220
p. 220
Western Reaches Player's Guide, p. 221
p. 221
Titania Titania The fickle Queen of the Fey who views all of existence as a whimsical dream with hidden meaning and poignant drama. Titania seeks mischief, beauty, and artistry. Giving a stirring performance is the highest calling to the fey of her court, one worth real blood, tears, and even a dramatic death. DEMANDS 1. Give a stirring performance before Titania and her court. 2. Incorporate a real death or tragedy into a performance. 3. Inspire an entire City-State of mortals with your artistry. IN THE REACHES Titania's royal court haunts the Gloaming and Sablewood forests in places where the trees and mushrooms grow into the mortal world and fey realm at the same time. The moon and stars wink down slyly at these leylines where two worlds meet. 2d6 Effect (2 duplicate = +1 use per day, 10-11 duplicate = reroll) 2 1/day, hypnotize a LV 5 or less creature for 3 rounds 3-7 You can wield a longbow; +1 to ranged attacks and damage 8-9 +2 to Dexterity or Charisma stat 10-11 Hostile spells that target you are always hard to cast 12 Choose one option or 2 points to distribute to stats TITANIA BOONS
Shune the Vile A goddess, the Mother Witch who speaks to her children in the flicker of candles and the rattle of dry bones. Shune seeks hidden secrets and lost lore. Of all the Nine major gods, Shune tampers the most in the lives of mortals, tempting them with promises of power in exchange for devotion and obedience. DEMANDS 1. Find a secret of immense rarity and importance to give to me. 2. Prove that your loyalty to me transcends all other loyalties. 3. Defend my daughters from witch-hunters and puritans. IN THE REACHES Priests who worship Shune as a goddess see her as a cosmic force, while her patrons come to know her as the human she once was. Shune appears to her faithful in the way they expect her to, almighty being or human witch, for she is, in fact, both. 2d6 Effect (2 duplicate = +1 use per day) 2 1/day, read the mind of a creature you touch for 3 rounds 3-7 Learn a witch spell, tier = half your level. Cast it with CHA 8-9 +2 to Dexterity, Intelligence, or Charisma stat 10-11 +1 XP whenever you learn a valuable or significant secret 12 Choose one option or 2 points to distribute to stats SHUNE THE VILE BOONS