Shadowbooks Western Reaches Player's Guide GameplayCarousing
Western Reaches Player's Guide, p. 238
p. 238
Western Reaches Player's Guide, p. 239
p. 239
Carousing Benefit Carousing Benefit d100 Details 01 Terrible luck dogs you; re-roll this benefit as a mishap 02 You drank with a gossiper and learned a random rumor 03 A helpful, friendly raven follows you around for 1 week 04 A soothsayer reads your palm; gain a luck token 05 A sea wolf raider offers you free passage on his ship 06 You stopped a zombie; a local priest owes you a favor 07 A falling gargoyle missed you by an inch; gain a luck token 08 Children like you for 1 week thanks to a clever magic trick 09 You converted a street thug to piety; gain an acolyte ally 10 You've been knighted and don't remember how or why 11 You saved a burning boat; its owner offers you a free ride 12 You mistakenly receive a sealed letter meant for a noble 13 A priest mistakes your revelry for worship; gain a priest ally 14 A street cat befriends you; you can't be surprised for 1 week 15 You win an arm-wrestling contest; +1 renown 16 You distracted a Thieves' Guild mark; gain a thief ally 17 A shaman offers you free spiritual cleansing (see pg. 234) 18 You got lucky this time; roll your next benefit with ADV 19 You won a pit fight; gain +1 renown and a gladiator ally 20 An eager, helpful acolyte follows you around for 1 week 21 An honest heart-to-heart turns a former enemy into an ally 22 You testified for an innocent man; he'll do the same for you 23 You unwittingly aided in a murder; gain an assassin ally BENEFIT
d100 Details 24 You fall in a well and find something you lost long ago 25 You caught a thief; gain a City Guard ally (guard), +1 renown 26 A beggar gives you a gutter trinket (roll an ancestry trinket) 27 You're a regular now; +1 on next carousing event roll 28 A minor nobles offers you his heir's hand in marriage 29 A retiring farmer gave you his best horse and a grumpy pig 30 You found and returned a lost wizard hat; gain a mage ally 31 You won 50 gp against a famous gambler; +1 renown 32 A stray mastiff likes you; it defends you in your next combat 33 A forgiving guard clears you of your next crime accusation 34 You discover a codex in the sewers; learn one rare language 35 You learn you have an anonymous sorcerer ally helping you 36 A swordsman offers you free downtime martial training 37 You earned a flattering nickname or title; +1 renown 38 You survived the Rat Plague (see rat); now you're immune 39 The Thieves' Guild helps you; cancel your next mishap 40 A silk trader from Alkesh gifts you a fine horse worth 100 gp 41 You got an epic tattoo in a visible location; gain +1 renown 42 Merchants charge you 10% less than normal for 1 week 43 You loot a dead body; gain a roll on the Treasure 0-3 Table 44 You publicly busted a cheating dice trickster; +1 renown 45 You saved a mage's pet; he identifies a magic item for you 46 You won a philosophy debate; +1d4 INT points for 1 week 47 You sang a beloved sea shanty; gain a pirate ally, +1 renown 48 Good rest cleared your mind; +1d4 WIS points for 1 week 49 You find a note in your bag: "I.O.U., town square, noon" 50 You find a discarded bag; roll on your level's Treasure Table BENEFIT