Shadowbooks Western Reaches Player's Guide CharactersClasses
Western Reaches Player's Guide, p. 34
p. 34
Western Reaches Player's Guide, p. 35
p. 35
Bards are welcome wanderers and wise advisors; it is their task to protect and share knowledge handed down through the ages. Weapons: Crossbow, dagger, mace, shortbow, shortsword, spear, staff Armor: Leather armor, chainmail, shields Hit Points: 1d6 per level Languages. You know four additional common languages and one rare language. Bardic Arts. You're trained in oration, performing arts, lore, and diplomacy. You have advantage on related checks. Fascinate (Focus). Make a DC 12 CHA check. On a success, you transfix all targets in near whose LV is equal to or less than 1 + half your level (round down). If you fail, excluding focus, you can't use this again until you rest. Inspire. Each day, you can grant a number of luck tokens equal to your Charisma modifier (min. 1). Magical Dabbler. You can activate spell scrolls and wands using your Charisma modifier. If you critically fail, roll a wizard mishap. In place of making a talent roll, you may choose to find a random priest or wizard wand (you decide which type). 2d6 Effect (2 duplicate = reroll) 2 You have ADV on downtime checks (excluding carousing) 3-6 +1 to melee and ranged attacks or +1 to Fascinate rolls 7-9 +2 points to distribute to any stats 10-11 Add +2 to your group's carousing event rolls 12 Choose a talent BARD TALENTS Bard Class