Shadowbooks Western Reaches Player's Guide CharactersClasses
Western Reaches Player's Guide, p. 52
p. 52
Western Reaches Player's Guide, p. 53
p. 53
Necromancer Feared mystics who see beyond the shores of the living world. These warrior-mages guide the dead to their final rest or call them back from its dark waters to walk again in life. Weapons: Crossbow, dagger, longsword, scimitar, staff, stave Armor: Leather armor, chainmail Hit Points: 1d6 per level Death Sense. You can sense the location and general nature of undead and dying creatures within near of you. River of Death. Your spirit has walked in the eternal river, and you have learned to resist the pull of death. You do not die at 0 CON, and you roll a d6 for your death timer instead of a d4. Spellcasting. You can cast necromancer spells you know. You know two tier 1 spells of your choice from the necromancer spell list (see pg. 122). Each time you gain a level, you choose new necromancer spells to learn according to the Necromancer Spells Known Table. You use your Charisma modifier to cast necromancer spells. The DC is 10 + the spell's tier. If you fail a spellcasting check, you can't cast that spell again until you complete a rest. If you roll a natural 1 on a spellcasting check, you must also roll on the corresponding Necromancer Mishaps table for the spell's tier (see pg. 186). Necromancer Class “The dead don't talk? The living don't listen." -Gezion, half-orc necromancer
2d6 Effect (2 repeat = additional use) 2 The next time you die, you may return to life with full HP 3-7 +1 to your spellcasting checks or +1 to melee attacks 8-9 +2 to Strength, Constitution, or Charisma stat 10-11 Gain advantage on casting one spell you know 12 Choose a talent or +2 points to distribute to stats NECROMANCER TALENTS Spells Known By Spell Tier Level 1 2 3 4 5 1 2 - - - - 2 3 - - - - 3 3 1 - - - 4 3 2 - - - 5 3 2 1 - - 6 3 2 2 - - 7 3 3 2 1 - 8 3 3 2 2 - 9 3 3 2 2 1 10 3 3 3 2 2 NECROMANCER SPELLS KNOWN