Witch
Cackling crones stooped over cauldrons, chanting shamans smeared in blood and clay, and outcast maidens with milky eyes that see portents and secrets. Weapons: Dagger, staff Armor: Leather armor Hit Points: 1d4 per level Languages. You know Diabolic, Primordial, and Sylvan. Familiar. You have a small animal such as a raven, rat, or frog who serves you loyally. It can speak Common. Your familiar can be the source of spells you cast. Treat it as though it were you for determining spell ranges. If your familiar dies, you can restore it to life by permanently sacrificing 1d4 hit points. Spellcasting. You can cast witch spells you know. You know three tier 1 spells of your choice from the witch spell list (see pg. 150). Each time you gain a level, you choose new witch spells to learn according to the Witch Spells Known table. You use your Charisma modifier to cast witch spells. The DC is 10 + the spell's tier. If you fail a spellcasting check, you can't cast that spell again until you complete a rest. If you roll a natural 1 on a spellcasting check, you must also roll on the corresponding Diabolical Mishap table for the spell's tier (see pg. 184). Witch Class
2d6 Effect (2 duplicate = +1 use per day) 2 1/day, teleport to your familiar's location as a move 3-7 +2 to Charisma stat or +1 to witch spellcasting checks 8-9 Gain advantage on casting one spell you know 10-11 Learn an additional witch spell of any tier you can cast 12 Choose a talent or +2 points to distribute to stats WITCH TALENTS Spells Known By Spell Tier Level 1 2 3 4 5 1 3 - - - - 2 4 - - - - 3 4 1 - - - 4 4 2 - - - 5 4 2 1 - - 6 4 3 2 - - 7 4 3 2 1 - 8 4 4 2 2 - 9 4 4 3 2 1 10 4 4 4 2 2 WITCH SPELLS KNOWN