Shadowbooks Western Reaches Player's Guide GearMounts
Western Reaches Player's Guide, p. 116
p. 116
Western Reaches Player's Guide, p. 117
p. 117
Horse, War, Moose, Pegasus, Pony, Scrag, Scrag, War, Worg PONY Stout, dependable draft animals half the height of a horse. AC 6, HP 11, ATK 1 hooves +3 (1d4), MV near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 1 HORSE, WAR Muscular destriers trained to carry warriors into combat. AC 11, HP 15, ATK 1 hooves +4 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -1, AL N, LV 3 SCRAG, WAR Oversized scrag lizards trained to be unflinching in combat. AC 12, HP 15, ATK 1 claw +3 (1d6), MV near (climb), S +3, D +2, C +2, I -2, W +1, Ch -3, AL N, LV 3 SCRAG Tan monitor lizards as large as cows. They scamper low to the ground on wall-clinging feet. AC 12, HP 11, ATK 1 claw +2 (1d6), MV near (climb), S +2, D +2, C +2, I -2, W +1, Ch -3, AL N, LV 2 MOOSE A towering, brown-haired grazer with weighty, flat antlers. AC 11, HP 19, ATK 2 antler +3 (1d6), MV double near, S +3, D +0, C +1, I -2, W +0, Ch -2, AL N, LV 4 PEGASUS Winged horses with noble bearings and pearly white coats. AC 12, HP 15, ATK 2 hooves +3 (1d6), MV double near (fly), S +3, D +2, C +2, I -3, W +1, Ch +0, AL N, LV 3 WORG Bat-faced wolves that speak Goblin and often serve as war mounts for goblinkind. AC 11, HP 14, ATK 1 bite +3 (1d6), MV double near, S +2, D +1, C +1, I -2, W +1, Ch -2, AL C, LV 3
CAMEL Ornery, tan-furred desert beasts. AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2 CAMEL, SILVER Rare camels with soft, silvery hair and affable dispositions. AC 10, HP 13, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +4, I -2, W +1, Ch +0, AL N, LV 2 DONKEY Stocky, long-eared equines. AC 10, HP 6, ATK 1 hoof +3 (1d4), MV near, S +3, D +0, C +2, I -2, W +1, Ch -2, AL N, LV 1 ELEPHANT Mighty mammals with tough hide, flappy ears, and a trunk. AC 14, HP 34, ATK 2 tusks +6 (1d8), MV near, S +5, D +0, C +3, I -2, W +1, Ch +0, AL N, LV 7 Charge. Move up to double near in straight line and make 1 tusks attack. If hit, x3 damage. GRIFFON Winged hunters with the head of an eagle and body of a lion. Their favored food is horses. AC 12, HP 19, ATK 2 rend +4 (1d10), MV double near (fly), S +4, D +2, C +1, I -3, W +1, Ch -1, AL N, LV 4 HIPPOGRIFF Fierce, winged creatures with the lower body of a horse and upper body of a giant eagle. AC 13, HP 14, ATK 2 rend +3 (1d8), MV double near (fly), S +3, D +3, C +1, I -3, W +1, Ch -2, AL N, LV 3 HORSE Powerful, swift herd animals that roam open plains. AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2 HORSE, PRIZED Horses bred for their bravery and good temperament. AC 11, HP 15, ATK 1 hooves +4 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch +0, AL N, LV 3