Alchemy, Anima, Barkskin, Befriend
ALCHEMY Tier 3, wizard (N) Duration: Instant Range: Close One inanimate object of human size or less you touch turns into another material of equal or lesser value. BARKSKIN Tier 2, wizard (N) Duration: 1 day Range: Self Your skin hardens into tough tree bark. Your AC becomes 15 (18 on a critical spellcasting check) for the spell's duration. You take double damage from fire while you are under the spell's effects. BEFRIEND Tier 2, wizard (N) Duration: 5 rounds Range: Close A tiny natural creature you touch (such as a mouse or moth) regards you as a friend for the spell's duration. You may give the creature one command, which it tries to complete to the best of its ability and intelligence even after the spell ends. If the command would directly harm the creature, it abandons the task. ANIMA Tier 3, wizard (N) Duration: Focus Range: Close You animate the life force of one natural object you touch the size of a horse or less. The object becomes a loyal creature for the spell's duration using the below stats. Its level is equal to yours. The creature acts on your turn. You may use your action to command it, which it obeys. Otherwise, it does not act. AC 10 + LV, HP 4.5 x LV, ATK 2 bash +7 (1d12), MV near, S +4, D +0, C +0, I -4, W +0, Ch +0, AL N, LV *
Wizard Spells Neutral wizards can choose from the below spells in addition to standard wizard spells. TIER 1 • Breath • Instill • Oxidize • Whisperwind TIER 2 • Barkskin • Befriend • Magnetize • Truespeech TIER 3 • Alchemy • Anima • Locusts • Treeshape TIER 4 • Mycelium • Summon Storm TIER 5 • Earthquake • Naming Druids