Shadowbooks Western Reaches Player's Guide CharactersClasses
Western Reaches Player's Guide, p. 42
p. 42
Western Reaches Player's Guide, p. 43
p. 43
Duelist Duelist Class Spinning swordsmen and fasttalking fame mongers. Duelists deliver insults and injuries alike to defeat their foes in style. Weapons: Dagger, all swords Armor: Leather armor, mithral chainmail Hit Points: 1d8 per level Parry. Once per day, an attack of your choice that would hit you misses instead. Tale Spinner. You may make a DC 15 CHA check. If you pass, unknown people around you believe you are famous and important for the remainder of your interaction with them. The same individual cannot be fooled by this twice. Taunt. When an enemy misses you with an attack, you have advantage on attacks against that enemy next round. 2d6 Effect (2 duplicate = +1 use per day) 2 1/day, all attacks that would hit you this round miss instead 3-6 +1 to melee attacks and damage or +1 Parry per day 7-9 +2 to Strength, Dexterity, or Charisma stat 10-11 Deal +1d6 damage when you hit with a Taunt attack 12 Choose a talent or +2 points to distribute to stats DUELIST TALENTS Duelist Class “Have I told you about the time I defeated a baron in a tabletop duel at his own wedding banquet?" -Reginald Merrymay, human duelist