Howling barbarians thundering across the sand on wild horses, elven spies wielding curved blades atop silvery camels, or bandits wrapped in colorful silks racing on sleek, desert stallions. Weapons: Club, dagger, javelin, longsword, pike, shortbow, scimitar, spear, whip Armor: Leather armor, shields Hit Points: 1d8 per level Charge. 3/day, you can charge into combat by moving at least near before attacking. Each time you do this, your melee attacks deal double damage that round. Mount. You have a common camel or horse with a lovely demeanor (pg. 114). It comes when you call. You can only have one such mount at a time. While riding your mount, you both get a bonus to AC equal to half your level (round down). Your mount has additional levels equal to half your level (round down). You can freely leap on or off your mount once per round. If you lose your mount, you can use your downtime to acquire and train another. Pass a DC 15 CHA check for the new creature to become your mount. Lower the DC one step each attempt. 2d6 Effect (2 duplicate = reroll) 2 You can use any rider-bearing creature as your mount 3-6 You gain +1 to attacks or damage 7-9 +2 to Strength or Dexterity stat, or +1 to melee attacks 10-11 Gain an additional use of your Charge talent each day 12 Choose a talent or +2 points to distribute to stats DESERT RIDER TALENTS Desert Rider Class