Knight of St. Ydris
Cursed knights who walk the path of St. Ydris the Unholy, the Possessed. They embrace the darkness in order to fight it, cleansing evil with a flurry of steel and forbidden sorcery. Weapons: All melee weapons, crossbow Armor: All armor and shields Hit Points: 1d6 per level Languages. You know Diabolic. Demonic Possession. 3/day, gain a +1 bonus to your attack and damage rolls that lasts 3 rounds. In addition, add half your level to the bonuses (round down). Spellcasting. You can cast witch spells you know (see pg. 150). Each time you gain a level, you choose new witch spells to learn according to the Witch Spells Known table. You use your Charisma modifier to cast witch spells. The DC is 10 + the spell's tier. If you fail a spellcasting check, you can't cast that spell again until you complete a rest. If you roll a natural 1 on a spellcasting check, you must also roll on the corresponding Diabolical Mishap table (see pg. 184) for the spell's tier. 2d6 Effect 2 Your Demonic Possession bonus increases by 1 point 3-6 +1 to melee or ranged attacks 7-9 +2 to Strength, Dexterity, or Constitution stat 10-11 +2 to Charisma stat or +1 to witch spellcasting checks 12 Choose a talent or +2 points to distribute to stats KNIGHT OF ST. YDRIS TALENTS Knight of St. Ydris Class