Shadowbooks Western Reaches Player's Guide CharactersClasses
Western Reaches Player's Guide, p. 46
p. 46
Western Reaches Player's Guide, p. 47
p. 47
WITCH SPELLS KNOWN Spells Known By Spell Tier Level 1 2 3 1 - - - 2 1 - - 3 2 - - 4 3 - - 5 3 1 - 6 3 2 - 7 3 3 - 8 3 3 1 9 3 3 2 10 3 3 3
Cursed knights who walk the path of St. Ydris the Unholy, the Possessed. They embrace the darkness in order to fight it, cleansing evil with a flurry of steel and forbidden sorcery. Weapons: All melee weapons, crossbow Armor: All armor and shields Hit Points: 1d6 per level Languages. You know Diabolic. Demonic Possession. 3/day, gain a +1 bonus to your attack and damage rolls that lasts 3 rounds. In addition, add half your level to the bonuses (round down). Spellcasting. You can cast witch spells you know (see pg. 150). Each time you gain a level, you choose new witch spells to learn according to the Witch Spells Known table. You use your Charisma modifier to cast witch spells. The DC is 10 + the spell's tier. If you fail a spellcasting check, you can't cast that spell again until you complete a rest. If you roll a natural 1 on a spellcasting check, you must also roll on the corresponding Diabolical Mishap table (see pg. 184) for the spell's tier. 2d6 Effect 2 Your Demonic Possession bonus increases by 1 point 3-6 +1 to melee or ranged attacks 7-9 +2 to Strength, Dexterity, or Constitution stat 10-11 +2 to Charisma stat or +1 to witch spellcasting checks 12 Choose a talent or +2 points to distribute to stats KNIGHT OF ST. YDRIS TALENTS Knight of St. Ydris Class