Kyzian Archer
Swift horse riders who race across the Steppes like wolf packs. They are trained in the deadly Kyzian archery style. Weapons: Dagger, longbow, shortbow, sling, scimitar Armor: Leather armor Hit Points: 1d6 per level Hawk Eye. Three times per day, add 1 + half your level (round down) to your next ranged attack and its damage roll. Kyzian Quiver. One of your arrow quivers can hold up to 80 arrows while only occupying one gear slot. Mount. You have a warhorse with a lovely demeanor (pg. 114). It comes when you call. You can only have one such mount at a time. Your mount has additional levels equal to half your level (round down). While riding your mount in combat, you are not slowed by difficult terrain. If you lose your mount, you can use your downtime to acquire and train another warhorse. Pass a DC 15 CHA check for the new warhorse to become your mount. Lower the DC by one step with each attempt. Kyzian Archer Class 2d6 Effect 2 The damage of one weapon type you wield becomes a d10 3-6 +1 to ranged attacks and damage 7-9 +2 to Strength, Dexterity, or Constitution stat 10-11 Gain an additional use of Hawk Eye per day 12 Choose a talent or +2 points to distribute to stats KYZIAN ARCHER TALENTS