Pit Fighter
Blood-soaked warriors circling each other in a roaring arena, scarred desert bandits dueling for the right to lead their gang, or brash tavern brawlers who never turn down a challenge. Weapons: All weapons Armor: Leather armor, shields Hit Points: 1d8 per level Flourish. 3/day, regain 1d6 hit points when you hit an enemy with a melee attack. Implacable. You have advantage on Constitution checks to resist injury, poison, or endure extreme environments. Last Stand. You get up from dying with 1 HP on a natural d20 roll of 18-20. Once per day, automatically pass this check. Relentless. While you are dying, you may forgo d20 rolls to rise from dying. If you do, you remain conscious and can act. Each time you take damage in this state, lose 1 death timer round. Pit Fighter Class 2d6 Effect (2 duplicate = additional use per day) 2 1/day, ignore all damage and effects from one attack 3-6 +1 to melee attacks and damage 7-9 +2 to Strength or Constitution stat, or +3 HP 10-11 Increase the HP you regain from Flourish by 1d6 12 Choose a talent or +2 points to distribute to stats PIT FIGHTER TALENTS “It's over when I SAY it's over!" -Markesh, human pit fighter