Shadowbooks Western Reaches Player's Guide CharactersClasses
Western Reaches Player's Guide, p. 58
p. 58
Western Reaches Player's Guide, p. 59
p. 59
Ranger Skilled trackers, stealthy wanderers, and peerless warriors who call the wilds their home. Weapons: Dagger, longbow, longsword, shortbow, shortsword, spear, staff Armor: Leather armor, chainmail Hit Points: 1d8 per level Wayfinder. You have advantage on checks associated with: • Navigation • Tracking • Bushcraft • Stealth • Wild animals Herbalism. Make an INT check to prepare an herbal remedy you choose. If you fail, you can't make that remedy again until you successfully rest. Unused remedies expire in 3 rounds. 2d6 Effect 2 You deal d12 damage with one weapon type you choose 3-6 +1 to melee or ranged attacks and damage 7-9 +2 to Strength, Dexterity, or Intelligence stat 10-11 You gain ADV on Herbalism checks for a remedy you choose 12 Choose a talent or +2 points to distribute to stats RANGER TALENTS Ranger Class DC Effect 11 Salve. Heals 1 HP 12 Stimulant. You can't be surprised for 10 rounds 13 Foebane. You get ADV on attacks and damage against one creature type you choose for 1d6 rounds 14 Restorative. Ends one poison or disease 15 Curative. Equivalent to a Potion of Healing HERBAL REMEDY