Sea Wolf
Sea Wolf Class Seafaring raiders who prowl the isles for plunder in dragonheaded longboats. When the warhorn sounds, they become fierce berserkers and shield maidens who hope to please their gods with a brave death. Weapons: Dagger, greataxe, handaxe, longbow, longsword, spear Armor: Leather armor, chainmail, shields Hit Points: 1d8 per level Seafarer. You have advantage on checks related to navigating and crewing boats. Old Gods. Each day, your purpose aligns with one of the three Old Gods of the nords. Choose one of the below options after you complete a rest; you gain its benefits until you complete your next rest. • Odin. You regain 1d4 HP every time you kill an enemy. • Freya. Once a day, gain a luck token if you don't have one. Each time you use a luck token, add 1d6 to your roll. • Loki. You have advantage on checks to lie, sneak, and hide. Shield Wall. If you wield a shield, you can use your action to take a defensive stance. Your AC becomes 20 during this time. 2d6 Effect (2 duplicate = +1 use/day, 10-11 duplicate = reroll) 2 1/day, go berserk: immune to damage for 3 rounds 3-6 Your attacks deal +1 damage 7-9 +2 to Strength or Constitution stat, or +1 to attacks 10-11 Duality; choose two different Old Gods effects each day 12 Choose a talent or +2 points to distribute to stats SEA WOLF TALENTS