Seer
Seer Class Baleful diviners who reek of smoke and blood. They untangle the whispers of the gods by reading the runes, the bones, and the stars. Their knowledge of fate allows them to bend it. Weapons: Dagger, stave, spear Armor: Leather armor Hit Points: 1d6 per level Destined. Whenever you use a luck token, add 1d6 to the roll. Omen. 3/day, you can make a DC 9 WIS check. On a success, gain a luck token (you can't have more than one luck token at a time). Spellcasting. You can cast seer spells you know. You know one tier 1 spell of your choice from the seer spell list (see pg. 144). Each time you gain a level, you choose a new seer spell to learn according to the Seer Spells Known table. You use your Wisdom modifier to cast seer spells. The DC is 10 + the spell's tier. If you fail a spellcasting check, you can't cast that spell again until you complete a rest. If you roll a natural 1 on a spellcasting check, you can't cast that spell again until you complete Seer Penance. 2d6 Effect 2 Learn an additional seer spell from any tier you can cast 3-6 Gain an additional use of your Omen talent each day 7-9 +2 to WIS or CHA stat, or +1 to spellcasting checks 10-11 Increase the die category of your Destined talent by one 12 Choose a talent or +2 points to distribute to stats SEER TALENTS
Spells Known By Spell Tier Level 1 2 3 4 5 1 1 - - - - 2 2 - - - - 3 2 1 - - - 4 2 2 - - - 5 2 2 1 - - 6 2 2 2 - - 7 2 2 2 1 - 8 2 2 2 2 - 9 2 2 2 2 1 10 2 2 2 2 2 SEER SPELLS KNOWN Spell Tier Sacrifice 1 Temporarily give up 1d4 HP (you stay at 1 HP minimum); it returns in a week 2 Temporarily lower your WIS stat by 2 points; it returns in two weeks 3 Sacrifice 1 point of Charisma; it never returns 4 Ritualistically sink a burning longboat into the sea 5 Ritualistically sacrifice 9 humanoid lives SEER PENANCE