d10 Effect (you may reroll duplicates) 1 Mad Certainty. You are immune to effects that target your mind or spirit, including The Chittering (GMWR pg. 70). 2 Vicious Pseudopod. Your pseudopod sprouts barbs. Increase its damage die by one step (reroll if its die is d12). 3 Segmented Pseudopod. Your pseudopod's range increases to double near. 4 Fish Gills. You can breathe underwater. 5 Dorsal Hump. You permanently gain 1d6 hit points. 6 Thickened Skin. You gain +1 to your armor class. 7 Fish Eyes. You cannot be surprised (goblins reroll). 8 Abominable Hunger. Once a day, regain 2d6 HP by devouring humanoid flesh. +1 use each time rolled. 9 Creepy Stillness. You gain ADV on DEX checks to hide and sneak. 10 Evolution. Distribute +3 points between your stats and HP. CORRUPTION
Wyrdling Class Those who have been called down into the dark, have listened to the gibbering of vile abominations, and have felt the rapturous presence of The Lost walking with them in the abyss. Weapons: Club, crossbow, dagger, pseudopod, shortbow, shortsword, spear Armor: Leather armor, chainmail, shields Hit Points: 1d6 per level Languages. You know Primordial. Corruption. Roll one talent on the Corruption Table. Hideous Biology. You can hideously stretch your body to fit through inch-wide cracks. It takes you 3 rounds to pass through an obstacle in this way. Pseudopod. You can sprout a clawed, horrid pseudopod from your body. See its details below. 2d6 Effect 2 Gain two new Corruption talents 3-6 +2 to Strength, Dexterity, or Charisma stats 7-9 Gain a new Corruption talent 10-11 Gain +1 to attacks and damage rolls with your pseudopod 12 Choose a talent or +2 points to distribute to stats WYRDLING TALENTS Weapon Cost Type Range Damage Properties Pseudopod - M N 1d6 F PSEUDOPOD Finesse (F). You may use your STR or DEX when attacking with this weapon.