Shadowbooks Shadowdark RPG CharactersStats
Shadowdark RPG, p. 14
p. 14
Shadowdark RPG, p. 15
p. 15
Stats To determine your character’s stats, roll 3d6 in order for each one. Note each total and modifier on your character sheet. Optionally, if none of your stats are 14 or higher, you may roll a new set of six numbers. Strength. Fight with a sword, bash open doors, swim. Important for fighters. Dexterity. Shoot a bow, balance on a ledge, sneak silently, hide. Important for thieves. Constitution. Hold your breath, resist poison, endure injury. Intelligence. Cast wizard spells, decipher runes, learn new skills. Important for wizards. Wisdom. Cast priest spells, detect the hidden, recognize omens. Important for priests. Charisma. Convince creatures to be friendly, resist mental control. Stats Stat Modifier 1-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18+ +4 STATS
14 0-LEVEL CHARACTERS Some games begin with 0-level characters — weak peasants who have not yet attained the skill required to be adventurers. 0-level characters are fragile. GMs should see The Gauntlet on pg. 116 for more insight. Because 0-level characters have beginner's luck, they can wield all gear until 1st level. 0-level characters start with: • Stats, pg. 15 • Choice of ancestry, pg. 16 • Hit points equal to their Constitution modifier (minimum 1) • Background, pg. 26 • Choice of alignment, pg. 27 • Starting gear, pg. 33 0-level characters reach 1st level after surviving their first adventure (see pg. 39). 1ST-LEVEL CHARACTERS Some games begin with 1stlevel characters — fledgling heroes who are ready to go on dangerous adventures. These characters are tougher than their 0-level counterparts and have more defined roles in their adventuring teams. 1st-level characters start with: • Stats, pg. 15 • Choice of ancestry, pg. 16 • Choice of class, pg. 18-24 • One class talent roll • Hit points equal to one roll of their class's hit points die + their Constitution modifier (minimum 1 total); these replace the hit points the character had at level 0 • Background, pg. 26 • Choice of alignment, pg. 27 • Title, pg. 30 • Starting gear, pg. 33 Starting Level