Shadowbooks Shadowdark RPG MagicCasting Spells
Shadowdark RPG, p. 44
p. 44
Shadowdark RPG, p. 45
p. 45
Casting Spells Casting Spells Spellcasters use the raw power of creation and destruction to bend reality, shaping it to the will of their gods or ambitions. Wizard magic is fickle, complicated, and volatile. Even the most learned mages tread carefully when reaching beyond the veil to grasp arcane energies. Priest magic is miraculous, sacred, and instinctive. Priests who offend their gods might lose the ability to cast spells until they can undertake penance. SPELLCASTING When you cast a spell, you invoke magic to cause an effect. Casting a spell takes your action. Characters with the spellcasting talent can cast spells. To cast a wizard spell you know, make a spellcasting check by rolling 1d20 + your Intelligence modifier. To cast a priest spell you know, make a spellcasting check by rolling 1d20 + your Wisdom modifier. The DC to successfully cast a spell is 10 + the spell’s tier. RESULTS If you succeed on your spellcasting check, the spell takes effect. If you fail your spellcasting check, the spell does not take effect. You can’t cast that spell again until you complete a rest.
CRITICAL SUCCESS If you roll a natural 20 on your spellcasting check, you may double one of the spell’s numerical effects. This remains in effect on a focus spell (see pg. 50) until your next focus check. CRITICAL FAILURE If you roll a natural 1 on your spellcasting check, the spell does not take effect. If it was a focus spell, the spell immediately ends (see pg. 50 for more details on focus spells). Wizard Spell. If the spell was a wizard spell, you can’t cast that spell again until you successfully complete a rest. You must also roll on the Wizard Mishap table corresponding to the spell’s tier (see pg. 46). Priest Spell. If the spell was a priest spell, your deity is greatly displeased and revokes its power. You can’t cast that spell again until you complete ritualistic penance to your deity and successfully complete a rest. PENANCE The GM determines the exact nature of the penance you must undertake based on your deity and alignment. Penance requires a holy quest, ritualistic atonement, or a material sacrifice that you donate or destroy. Inadequate or subversive penance (such as donating your sacrifice to a party member) only displeases your deity further and makes the spell loss permanent. Spell Tier Value 1 5 gp 2 20 gp 3 40 gp 4 90 gp 5 150 gp SACRIFICE VALUE