Scrolls and Wands
Scrolls and Wands USING SCROLLS AND WANDS Scrolls and wands contain magic spells. Spellcasters can use them to cast these spells if the spell is on their spell list (even if they don't know the spell). To do so, they must succeed on a spellcasting check with a DC of 10 + the tier of the spell contained in the wand or scroll. Failing to cast a spell from a wand or scroll does not impact the ability to cast known spells. SCROLLS After a spellcasting attempt with a scroll, the magical writing disappears from the scroll and it ceases to work. On a critical failure, casters with mishap tables must roll a mishap. WANDS On a failed casting attempt, the wand stops working until you complete a rest. On a critical failure, the wand permanently breaks, and casters with mishap tables must roll a mishap.
d12 Effect 1 Devastation! Roll twice and combine both effects (reroll any further 1s) 2 Pyroclastic extrusion! You deal 3d8 damage to yourself and all creatures within near 3 Astral incision! An otherworldly blade cuts into your memory. You permanently forget one random spell 4 The grimlow! You accidentally summon a hostile grimlow in a space near to you. It persists for 2d4 rounds before disappearing whence it came 5 Dark plasma aura! Attacks against you pass through a vile aura, dealing double damage for the next 2d6 rounds 6 Gate! You open a magic portal to another location, whether on this plane or another. Something dreadful will come through in 1d4 rounds unless you close it with a DC 18 Intelligence check on your turn 7 Runaway arcana loop! Your spell targets a random creature you can see, even if it would not normally be possible. Each subsequent turn, you must pass a spellcasting check for that spell or you cast it on another random creature in the same way (effect ends on success) 8 Arcane obstruction! You lose the ability to cast all spells of a random tier until you complete a rest 9 What lurks beyond the veil! You must pass a DC 15 Wisdom check or fall into mad raving for 1d4 hours 10 Ord's balance! You must either permanently sacrifice a magic item or the ability to cast a tier 3+ spell you know 11 Unmitigated chain reaction! You have disadvantage on casting all spells for the next 10 rounds 12 Shred! You tear a large hole in the fabric of the universe close to you; the lightless tear grows larger every round WIZARD MISHAP TIER 5