Boons
Boons Boons are non-monetary sources of value or benefit. Oaths. A favor owed by a unicorn, a title granted by a baron, or the promise of safe harbor by a dryad you helped. Secrets. The identity of a murderer, the corrupt bishop's incriminating letters, or the True Name of a demon. Blessings. An enchantment from a magical fountain or a dryad's gift of the ability to speak to birds. Blessings can be temporary or permanent. XP VALUE A boon's XP value is based on its utility. For example, a favor promised by a member of the Thieves' Guild might be normal treasure, but a god's blessing would be legendary treasure. d8 Details 1 The duke will procure you an audience with the queen 2 The City Watch will pardon a crime you've committed 3 A dryad will protect you while you're in her grove 4 A Thieves' Guild member will get you into the gem vault 5 A unicorn will heal a grave wound or affliction 6 A dwarven forgemaster will make you a spectacular sword 7 A baron will grant you the title of knight or constable 8 The Circle of Mages will magically teleport you anywhere OATHS
d12 Detail 1 Detail 2 1 The True Name of The king 2 The one manipulating A powerful demon 3 The killer of A legendary swordmaster 4 The impersonator of The head of the church 5 The horrifying plan of A mighty sorcerer 6 The secret location of A rival adventuring party 7 The beloved of The Thieves' Guild boss 8 Proof of the crimes by A revered knight of St. Terragnis 9 The treasure hoard of A famous dragon-slayer 10 The weakness of The settlement's leadership 11 The secret identity of A fearsome lich-queen 12 The one blackmailing A cherished NPC SECRETS d12 Details 1 Wraithsight. You can see invisible and hidden creatures 2 Nine Lives. The next nine times you go to 0 HP, regain 1 HP 3 Demonskin. You are immune to damage from fire 4 Spiderwalk. You can crawl on walls and sheer surfaces 5 Merfolk's Kiss. You can breathe water as though it were air 6 Gede's Blessing. You can speak to and understand animals 7 Arcane Eye. Three times per day, advantage to cast a spell 8 Shune's Mark. When you kill a creature, heal 1d6 hit points 9 Ghostwalk. Once per day, turn incorporeal for 1d4 rounds 10 Death's Sting. You are immune to the effects of poison 11 Rite of Rage. Once per day, deal double damage 12 Divine Halo. Hostile spells that target you are DC 15 to cast BLESSINGS