Shadowbooks Shadowdark RPG Game MasterRandom Encounter Tables
Shadowdark RPG, p. 150
p. 150
Shadowdark RPG, p. 151
p. 151
Deep Tunnels Deep Tunnels d100 Details 01 The Ten-Eyed Oracle drifts into sight, chattering of doom 02-03 1d4 brain eaters walk surrounded by 3d6 duergar captives 04-05 An albino hydra stampedes in, lashed on by 2d4 drow 06-07 A duergar calls for help; 2d4 more prepare to ambush 08-09 2d6 drow led by a drow priestess hunt for new prisoners 10-11 2d6 pale, giant spiders skitter out of the darkness 12-13 Dripping ooze douses flames and sticks creatures in place 14-15 2d6 beastmen thralls haul a troll to their aboleth overlord 16-17 2d4 giant leeches slither along the walls like snakes 18-19 Shimmering spores kick up underfoot; they cause lethargy 20-21 2d8 mushroomfolk track 2d4 thieving deep gnomes 22-23 1d6 cave creepers glue dead drow to the walls as egg hosts 24-25 1d8 battered dwarf knights retreat toward the upper caves 26-27 1d4 ropers spring to life amid a nest of stalagmites 28-29 A moaning, mushroom-infested mummy staggers along 30-31 The earth shakes; a purple worm arrives here in 1d4 rounds 32-33 2d12 grim duergar (N) run a traveling mercantile caravan 34-35 A strangler stalks the PCs and ambushes from the rear 36-37 An earthquake causes a tunnel to collapse 38-39 An ogre zombie mindlessly wanders toward sounds 40-41 1d4 hell hounds leap out of a sudden magma rupture 42-43 An injured human warrior lies unconscious on the ground 44-45 A drow-made trap of poison darts and web snares triggers DEEP TUNNELS ENCOUNTERS
d100 Details 46-47 A blind, pale halfling tends a flock of 2d6 cockatrice 48-49 2d6 giant bats dive from the ceiling toward warm prey 50-53 Two tribes of beastmen battle over a cold, obsidian altar 54-55 The floor gives way into a sinkhole 2d6 x 10 feet deep 56-57 Two minotaurs stalk each other and anyone in the way 58-59 A nest of 2d12 darkmantles swarms any loud noises 60-61 2d20 quiet mushroomfolk build a colony of fungi homes 62-63 A deep gnome druid tends to a patch of neon mushrooms 64-65 1d4 brain eaters try to escape a pursuing purple worm 66-67 Puffs of sour-smelling gas cause auditory hallucinations 68-69 2d6 void spiders step through starry portals that snap shut 70-71 2d4 cloakers feast greedily on a dead purple worm 72-73 A cave brute grapples with 1d4 ravenous cave creepers 74-75 A group of rival crawlers out of torches stumbles into sight 76-77 Gravity suddenly reverses for 1d4 rounds 78-79 A crazed drow priest leads a pack of 3d6 drow ghouls 80-81 2d4 gibbering mouthers slurp up a tunnel, wailing loudly 82-83 A human priest who has been lost 15 years offers healing 84-85 Ancient, moldy skeletons fuse into a hissing bone naga 86-87 A shadow rises out of a PC's shadow and attacks 88-89 2d6 drow dart around the attacks of 3d6 albino lizardfolk 90-91 2d6 coal-streaked dwarven miners tunnel through the wall 92-93 2d20 zigzagging motes of light heal 1 HP each if caught 94-95 A night hag rides by on the back of a clear giant scorpion 96-97 The Wandering Merchant squeezes out of a narrow fissure 98-99 Roll two encounters and combine the results (reroll 98-99) 00 An ancient treasure chest holds a random magic item DEEP TUNNELS ENCOUNTERS