d100 Details 46-47 An elephant swims with only its trunk above the surface 48-49 1d4 faeries trapped in corked glass bottles float by 50-53 2d6 lizardfolk circle in around a flailing giant crab 54-55 A weighted and barbed net launches out of the silt or sand 56-57 A gladiator with a helm stuck on backwards gropes along 58-59 A pride of 2d4 griffons roosts on high rocks or in trees 60-61 3d6 peasants live in colorful tents on lashed-together rafts 62-63 Yggral the treant stands on the shore, staring at the sky 64-65 A circle of 2d4 crooked statues turn out to be gargoyles 66-67 1d4 old rowboats are tied to a battered, rotting dock 68-69 2d6 giant leeches try to bite warm-blooded swimmers 70-71 Thin tunnels in the mud or sand house a snake swarm 72-73 3d6 frenzied mastiffs won't let an exhausted elf ashore 74-75 A group of rival crawlers portage an overladen canoe 76-77 An unlit lighthouse stands on a narrow, sandy island 78-79 2d4 stingbats buzz along the surface of the water 80-81 Silver Sea, a massive galleon, has run deeply aground 82-83 Marga the Wise forages for curative crystals and plants 84-85 A herd of 3d6 wild horses thunders up the shoreline 86-87 The kobold sorcerer Mortimus preaches from atop a log 88-89 2d4 cultists fight 2d6 lizardfolk around a carved obelisk 90-91 Quargot the fisherman welcomes peaceful folk to his hut 92-93 2d8 opaline shellfish cluster in tide pools; they have pearls 94-95 3d8 giant frogs croak one-word insults in Common 96-97 The Wandering Merchant walks in the shallows on stilts 98-99 Roll two encounters and combine the results (reroll 98-99) 00 A half-buried treasure chest contains a magic item RIVER AND COAST ENCOUNTERS
River and Coast d100 Details 01 A tsunami overflows the shore, raising it 10' for 2d4 rounds 02-03 A clutch of 1d4 basilisks sun themselves on flat rocks 04-05 3d6 peasants fearfully inspect a dying giant snake 06-07 Mirell, a pearl and gold prospector, yells at "spot poachers" 08-09 3d8 kobolds skim under the surface with reed snorkels 10-11 A troll lurks in a damp cave along the water's edge 12-13 A 1d4 x 10' wide pit of quicksand or mud opens underfoot 14-15 A jumping piranha swarm leaps from the shallows 16-17 A sea hag gathers greasy weeds along the water's edge 18-19 A poisonous bloom of red algae chokes the shoreline 20-21 1d4 holes full of black water turn out to be black puddings 22-23 3d8 orcs led by an orc chieftain camp near the water 24-25 3d6 river bandits lunge out of hiding on rickety rowboats 26-27 A pack of 2d8 hunting lions prowl the shoreline 28-29 A hippogriff desperately wrestles a locked-on crocodile 30-31 2d6 goblin gem divers operate out of a ramshackle hut 32-33 2d4 apes sift through the water for darting minnows 34-35 2d4 territorial centaurs spearfish in the shallows 36-37 A tidal surge grabs at the PCs, threatening to pull them in 38-39 1d4 hippopotami travel with an equal number of calves 40-41 A giant crab covered in weeds rears out of the water 42-43 Falsted the halfling clings to a sinking, overturned dinghy 44-45 Woven reeds or seaweed mask a 20' deep, spear-lined pit RIVER AND COAST ENCOUNTERS