Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 206
p. 206
Shadowdark RPG, p. 207
p. 207
Cubi, Erinyes, Horned Devil, Imp DEVIL, CUBI Entrancing humanoids with bat wings and devilish charm. AC 14, HP 29, ATK 1 kiss +4 (1d6 + drain) or 1 charm, MV near (fly), S +2, D +4, C +2, I +3, W +2, Ch +5, AL C, LV 6 Change Shape. In place of attacks, transform into any similarly-sized humanoid. Charm. One humanoid in near DC 15 CHA or bewitched by cubi for 1d6 hours. Drain. The target takes 1d6 WIS damage. A target reduced to 0 WIS this way swears its soul to an archdevil. DEVIL, ERINYES Raven-winged, resplendent beings in polished, black armor and helms with curved horns. AC 17 (+1 plate mail), HP 43, ATK 3 greatsword +8 (1d12) or 2 longbow (far) +8 (1d8 + poison), MV double near (fly), S +4, D +4, C +3, I +4, W +4, Ch +5, AL C, LV 9 Poison. DC 15 CON or target's eyes go jet black and it turns on its allies for 1d4 rounds. DC 15 WIS on turn to end effect. DEVIL, HORNED Iron-scaled hellions as big as ogres with weighty ram horns, lashing tails, and leathery wings. They are opportunistic and craven in battle. AC 16, HP 35, ATK 2 burning trident (near) +7 (2d6) or 1 fire blast (far) +4 (2d8), MV double near (fly), S +5, D +2, C +4, I +2, W +1, Ch +2, AL C, LV 7 Iron Hide. Half damage from non-magical weapons. DEVIL, IMP Cat-sized, red devils with oversized wings and tail, tiny horns, and cowardly demeanors. AC 13, HP 9, ATK 1 stinger +3 (1d4 + poison), MV near (fly), S -2, D +3, C +0, I +1, W +0, Ch +2, AL C, LV 2 Impervious. Fire immune. Contract. Can grant mighty boons and patronage on behalf of an archdevil in exchange for a sworn soul. ADV on related Charisma checks. Poison. DC 12 CON or fitful sleep for 1d4 hours.
DEVILS Devils are the vile reflection of angels, forming the unholy hosts of chaotic gods and sovereign archdevils. Their endless wars rage across the blasted layers of hell, fed by the constant influx of evil souls that turn into devils. Tiny imps and beautiful cubi secure humanoid souls with promises of power or delight. Barbed and horned devils are hell's cruel soldiers; darkly angelic erinyes are its generals. Wicked archdevils rule over all. ARCHDEVIL A stunningly beautiful, horned human with burning, red eyes and a halo of seven black stars. Two stitched-up gashes weep blood from its shoulder blades. AC 19, HP 76, ATK 4 iron scepter +10 (3d10) or 1 soulbind, MV far (teleport), S +5, D +4, C +4, I +5, W +4, Ch +7, AL C, LV 16 Impervious. Fire immune. Only damaged by magical sources. Crown of Darkness. All hostile spells are reflected at caster with a spellcasting check less than 20. Soulbind. All targets within near DC 20 CHA or fall under control of archdevil for 1d4 rounds. DC 20 CHA on turn to end the effect. DEVIL, BARBED Lanky, green-mottled fiends bristling with hooked spines. AC 13, HP 14, ATK 2 spine (near) +3 (1d6 + barb) or 1 fire blast (far) +3 (1d8), MV near, S +2, D +3, C +1, I +1, W +1, Ch +1, AL C, LV 3 Barb. Each spine sticks, dealing 1d4 damage each round. DC 12 STR check on turn to remove.