Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 210
p. 210
Shadowdark RPG, p. 211
p. 211
Dragons, Desert Dragon, Fire Dragon DRAGONS Dragons are winged, formidable reptiles who carry the ancient magic of the land in their blood. Evil dragons are vain and cunning, while good dragons are noble and sagacious. They can live for many thousands of years. All dragons love treasure and hoard it in their remote, wellprotected lairs deep within their favored environ. A dragon's lair has its level x 100 in gold pieces and 1d4 items from the 80-100 range on its treasure table. DRAGON, DESERT The smell of ozone precedes this desert-dwelling dragon. Its dazzling scales of brass and lapis lazuli shimmer in the baking heat. AC 17, HP 61, ATK 3 rend +9 (2d10) or 1 lightning breath, MV double near (fly), S +5, D +3, C +3, I +4, W +5, Ch +5, AL L, LV 13 Stormblood. Electricity immune. Lightning Breath. A straight line (5' wide) extending double near from dragon. DC 15 DEX or 4d8 damage (DISADV on check if wearing metal armor). Mirage. 1/day, in place of attacks. Create 3 illusory duplicates that disappear when hit. Determine randomly if an attack hits dragon or illusions. DRAGON, FIRE Blood-red scales cover the hide of this mighty, volcanic wyrm. Leaping flames glow at the back of its throat. AC 18, HP 80, ATK 4 rend +11 (2d12) or 1 fire breath, MV double near (fly), S +6, D +5, C +4, I +4, W +4, Ch +5, AL C, LV 17 Fireblood. Fire immune. Fire Breath. Fills a double nearsized cube extending from dragon. DC 15 DEX or 6d10 damage.
DRAGON, FOREST The smell of wet loam follows this dragon. Its jade scales bristle with barbed thorns. AC 16, HP 58, ATK 3 rend +8 (2d8) or 1 poison breath, MV double near (fly), S +4, D +3, C +4, I +3, W +3, Ch +4, AL N, LV 12 Animate Plants. 1/day, in place of attacks. Vines grab at all enemies within double near of dragon. DC 15 DEX or unable to move 1d4 rounds. Poison Breath. Fills a near-sized cube extending from dragon. DC 15 CON or 3d8 damage. DRAGON, FROST Prismatic ice lines the horns, spines, and wings of this pearly dragon. Clouds of steam hiss from its ice-rimed jaws. AC 17, HP 68, ATK 4 rend +9 (2d10) or 1 ice breath, MV double near (fly), S +4, D +3, C +5, I +3, W +4, Ch +3, AL N, LV 14 Frostblood. Cold immune. Ice Breath. Fills a double nearsized cube extending from dragon. DC 15 DEX or 4d8 damage and frozen for 1 round. DRAGON, SEA A warm sea breeze blows around this amphibious, goldscaled wyrm. A beard of tendrils covers its snout, and a blue mane billows along its neck. AC 17, HP 76, ATK 4 rend +10 (2d10) or 1 steam breath or 1 water spout, MV double near (fly, swim), S +5, D +6, C +4, I +4, W +5, Ch +5, AL L, LV 16 Steam Breath. Fills a double near-sized cube extending from dragon. DC 15 DEX or 4d12 damage. Water Spout. Fills a near-sized cube within far. DC 15 STR or creatures inside flung 2d100 feet in a random direction. DRAGON, SWAMP This black, wingless beast slithers through dank swamps. AC 16, HP 58, ATK 3 rend +8 (2d10) or 1 smog breath, MV double near (burrow, swim), S +5, D +3, C +4, I +4, W +3, Ch +3, AL C, LV 12 Smog Breath. Fills a near-sized cube extending from dragon. DC 15 CON or 2d10 damage and blinded for 1 round.