Kraken, Leech, Giant
KRAKEN Primordial, tentacled leviathans the size of war galleons. They live in the lightless depths of the deep ocean. AC 18, HP 80, ATK 4 tentacle (near) +9 (2d12) or 1 storm or 1d4 lightning bolt, MV double near (swim), S +6, D +3, C +4, I +4, W +3, Ch +4, AL C, LV 17 Impervious. Electricity immune. Crush. Tentacle attacks deal double damage against objects. Lightning Bolt. Straight line (5' wide) extending far from kraken. DC 15 DEX or 6d6 damage. Storm. Seas become violently turbulent in 1 mile radius around kraken. Lasts 2d4 rounds. Seaborne vessels have a 1:6 chance of capsizing each round. LEECH, GIANT A glossy black, blood-drinking slug as large as a cat. AC 9, HP 10, ATK 1 bite +1 (1d4 + attach), MV near (swim), S +1, D -1, C +1, I -3, W -1, Ch -3, AL N, LV 2 Attach. Attach to target; bite auto-hits next round. DC 12 STR on turn to tear off.
JELLYFISH Hand-sized, purple sea jellies with stinging tentacles. AC 11, HP 1, ATK 1 sting +1 (1 + toxin), MV close (swim), S -4, D +1, C +0, I -4, W +1, Ch -4, AL N, LV 0 Toxin. DC 9 CON or paralyzed 1d4 rounds. KNIGHT A warrior in shining plate mail and the surcoat of a knightly order. AC 17 (plate mail + shield), HP 14, ATK 2 bastard sword +3 (1d8), MV near, S +3, D +0, C +1, I +0, W +0, Ch +1, AL L, LV 3 Oath. 3/day, ADV on a roll made in service of knight's order. KOBOLD Puny, scaled coyote-lizards that dwell underground. AC 13 (leather), HP 1, ATK 1 spear (close/near) +0 (1d6), MV near, S -2, D +2, C +0, I -1, W +0, Ch -1, AL C, LV 0 Dodge. 1/day, an attack that would hit misses instead. KOBOLD, SORCERER A scaly dog-lizard painted with colorful stripes and rattling a hefty leg bone strung with beads and feathers. AC 13 (leather), HP 13, ATK 1 club +1 (1d4) or 1 spell +2, MV near, S -2, D +2, C +0, I -1, W +1, Ch +2, AL C, LV 3 Dodge. 1/day, an attack that would hit misses instead. Scorpion Sting (CHA Spell). DC 11. Near range, one target. 1d6 damage and target has DISADV on next attack roll or check. Spider Swarm (CHA Spell). DC 12. A spider swarm appears within near. Stays 1d4 rounds. Follows sorcerer's commands.