Mummy, Mushroomfolk
MUMMY A desiccated, linen-wrapped zombie. It was created with an intricate embalming ritual used only upon the most worthy warriors or rulers. AC 13, HP 47, ATK 3 rot touch +8 (1d10 + necrosis), MV near, S +3, D +0, C +2, I +3, W +2, Ch +3, AL C, LV 10 Supreme Undead. Immune to morale checks. Only damaged by magical sources. Desiccated. Can be damaged by fire. Takes x2 damage from it. Necrosis. DC 15 CON or drop to 0 HP. Healing spells are DC 15 to cast on target while at 0 HP due to this effect. MUSHROOMFOLK Lumbering humanoids with spongy, elongated bodies and toadstools on their heads. AC 13, HP 15, ATK 2 slam +2 (1d6), MV near, S +2, D -1, C +2, I +0, W +1, Ch +0, AL N, LV 3 Sunblind. Blinded in bright light. Telepathic. Speak mentally with creatures within double near.
NAGA Magic-wielding cobras towering ten feet high. Once a dominant species, they are now rare and reclusive, bitter to the last. AC 16, HP 43, ATK 2 bite +7 (2d6 + poison) and 1 spell +7, MV near (climb), S +4, D +1, C +3, I +2, W +2, Ch +4, AL C, LV 9 Poison. DC 15 CON or paralyzed 1d4 rounds. Agony (CHA Spell). DC 14. One target in near takes 3d8 damage. Hypnotize (CHA Spell). DC 13. Focus. One target in near range who can see naga is helplessly stupefied for duration. Whispers (CHA Spell). DC 12. Hostile spells cast on one target in near are DC 9 for 1d4 rounds. NAGA, BONE Mindless, skeletal husks of nagas reanimated by sorcery. AC 13, HP 31, ATK 2 bite +5 (2d6), MV near (burrow, climb), S +3, D +2, C +4, I -3, W +0, Ch +4, AL C, LV 6 Greater Undead. Immune to morale checks. Only damaged by silver or magical sources. NIGHTMARE Black warhorses with flaming manes, hooves, and eyes. AC 13, HP 29, ATK 2 hooves +5 (1d8), MV double near (fly), S +3, D +3, C +2, I -1, W +1, Ch -2, AL C, LV 6 Impervious. Nightmare and its rider immune to fire.