Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 252
p. 252
Shadowdark RPG, p. 253
p. 253
Snake, Giant, Snake, Cobra, Snake, Swarm, Soldier SNAKE, GIANT An enormous, mottled serpent that can swallow a cow whole. AC 12, HP 23, ATK 2 bite +4 (1d6) and 1 constrict (near), MV near (climb), S +3, D +2, C +1, I -2, W +0, Ch -2, AL N, LV 5 Constrict. Contested STR to hold target immobile for one round. SNAKE, COBRA A weaving serpent with a neck hood and lethal venom. AC 12, HP 4, ATK 1 bite +2 (1 + poison), MV near, S -3, D +2, C +0, I -3, W +0, Ch -3, AL N, LV 1 Poison. DC 18 CON or go to 0 HP with a death timer of 1. SNAKE, SWARM A roiling wave of snakes darting and flowing across the ground. AC 12, HP 19, ATK 3 bite +2 (1d4 + poison), MV near, S -3, D +2, C +1, I -3, W +0, Ch -3, AL N, LV 4 Poison. DC 12 CON or go to 0 HP in 1d4 rounds. SOLDIER An armed footsoldier trained in the ways of battlefield combat. AC 15 (chainmail + shield), HP 10, ATK 1 longsword +2 (1d8) or 1 crossbow (far) +1 (1d6), MV near, S +1, D +0, C +1, I +0, W +0, Ch +0, AL L, LV 2
SPHINX A winged, leonine oracle who can see into time and space and often speaks in riddles. Lives in isolated mountains. AC 16, HP 42, ATK 3 claw +7 (1d10) or 2 spell +5, MV double near (fly), S +4, D +1, C +2, I +4, W +4, Ch +3, AL L, LV 9 Roar. In place of attacks, all creatures who can hear within far DC 18 CHA or paralyzed 1d4 rounds. Gate (WIS Spell). DC 14. Open a portal at a point within near to another location on any plane. Lasts 1d6 rounds or until dismissed. Omens (WIS Spell). DC 12. Self. ADV on all actions for 1d4 rounds. Riddle (WIS Spell). DC 12. One target in far DC 15 INT or stupefied 1d4 rounds. Time Bend (WIS Spell). DC 14. One target in near frozen in time for 1d4 rounds. Unmake (WIS Spell). DC 13. One target in far takes 3d8 damage.