Shadowbooks Shadowdark RPG TreasureMagic Item Attributes
Shadowdark RPG, p. 290
p. 290
Shadowdark RPG, p. 291
p. 291
Utility Utility d20 Details 1 Shaped like a raven 2 Iridescent 3 Cruel spikes and spines 4 Made from a big frog 5 Gem-studded 6 Gold thread/hardware 7 Made of basilisk hide 8 Possessed by a spirit 9 Made of shaped smoke 10 Covered in small thorns 11 Made with rare feathers 12 Has tiny wings 13 Slowly changes colors 14 Shaped like a bat 15 Tarnished silver hardware 16 Made of spidersilk 17 Hums quiet, sweet tones 18 Jolt of pain at first touch 19 Throbs like a heart 20 Trails faint mist UTILITY FEATURE d20 Type 1 Brooch 2 Ring 3 Boots 4 Cloak 5 Amulet 6 Flask 7 Tome 8 Circlet 9 Eyepatch 10 Gauntlets 11 Holy symbol 12 Hat 13 Goblet 14 Helm 15 Statuette 16 Goggles 17 Bag 18 Rock 19 Surcoat 20 Mask UTILITY TYPE “That rock with wings really was quite useful after all." -Creeg, human wizard, triggering a magical trap from afar
d12 Details 1 Slowly rots all other non-magical items that touch it 2 Deals 1d4 damage and leaves blisters whenever used 3 Item attracts bad weather to its location 4 You cannot be healed by magic; only by resting 5 Crashes like a gong whenever wielder slays a creature 6 Item attracts all undead within a far distance 7 Temporarily loses magic if doused in water 8 You have disadvantage on CON checks 9 You are compelled to light parchment objects on fire 10 You must drink blood once a day or take 1d8 damage 11 Item must eat 1d10 gp a day or it loses its magic until fed 12 Item has horrid smell that makes all your CHA checks hard UTILITY CURSE d12 Details 1 You can't be magically scryed upon or detected 2 Connects to an interdimensional pocket with 5 gear slots 3 A stat becomes 18 (+4) while using/wearing item 4 Once per day, teleport a near distance 5 Harmful spells that target you are DC 15 to cast 6 You're immune to 1d4: 1. fire, 2. cold, 3. electricity, 4. poison 7 Sense secret doors when they're within close range 8 You can see invisible and incorporeal creatures 9 Your movement isn't hindered by any terrain 10 You can hold your breath for 1 hour 11 You do not need to eat or drink to survive 12 You can walk on non-solid surfaces for 2 rounds at a time UTILITY BENEFIT