Shadowbooks Shadowdark RPG TreasureMagic Item Attributes
Shadowdark RPG, p. 294
p. 294
Shadowdark RPG, p. 295
p. 295
d20 Details 1 Afraid of 1d4: 1. the dark, 2. vermin, 3. heights, 4. water 2 Preferred a past owner and always draws comparisons 3 Chatters while wielder is trying to concentrate 4 Dislikes 1d4: 1. elves, 2. dwarves, 3. humans, 4. goblins 5 Tries to get wielder into fights so it "has something to do" 6 Does not want to be separated from wielder for any reason 7 Objects to 1d4: 1. gambling, 2. carousing, 3. stealth, 4. theft 8 Accuses everyone of lying; is correct once in a while 9 Won't harm 1d4: 1-2. lawful, 3. neutral, 4. chaotic creatures 10 Believes its wielder is a pawn in its apocalyptic scheme 11 Constantly tries to escape its current wielder 12 Demands its wielder observe its god's strict rituals 13 Insists on being reunited with its creator, living or dead 14 Can't stand other conscious magic items 15 Refuses to be used for "unimportant" or "boring" tasks 16 Purposefully goes magically inert when mad at its wielder 17 Insists on being meticulously cleaned every day 18 Loves the color purple and despises all other colors 19 Objects to 1d4: 1. negotiating, 2-3. fighting, 4. planning 20 Pretends to know information it doesn't know ITEM FLAW d4, d4 1 2 3 4 1 Imperious Polite Puritanical Charming 2 Anxious Righteous Critical Theatrical 3 Bossy Noble Greedy Protective 4 Impulsive Brave Vicious Loyal PERSONALITY TRAIT
Item Personality d20 Details 1 Insists on protecting people and creatures it likes 2 Warns its wielder if it senses impending danger 3 Gladly translates Primordial for its wielder 4 Senses hiding creatures within near, but not exact place 5 Owed a favor by a 1d4: 1-2. unicorn, 3. dragon, 4. noble 6 Commands the respect of the followers of a god 7 Occasionally remembers useful ancient history 8 Imparts pleasant dreams and good sleep to its wielder 9 Coaches its wielder on the right things to say in a situation 10 Sometimes provides helpful strategic advice 11 Occasionally notices important details others have missed 12 Tries to mediate disagreements between conscious items 13 Calming presence to 1d4: 1. dogs, 2. horses, 3. cats, 4. birds 14 Has an extremely acute sense of smell 15 Knows the direction of the nearest running water 16 Lawful, intimidating to chaotic creatures 17 Neutral, intimidating to lawful and chaotic creatures 18 Chaotic, intimidating to lawful creatures 19 Has legitimate prophecies but isn't sure of their meaning 20 Can undo a great 1d4: 1. evil, 2. lie, 3. spell, 4. alliance ITEM VIRTUE The GM determines a conscious magic item's alignment unless otherwise noted. A conscious item may make a contested CHA check (+2) to resist or insist on how it's used.