Greataxe of the Horde, Hat of Intellect, Hat of the Hound, Helm of Mind Reading, Horned Helm of Ramlaat
GREATAXE OF THE HORDE A jagged greataxe carved from a weighty dragon bone. Bonus. +2 greataxe. Benefit. Once per day, you can turn a regular hit with this weapon into a critical hit. Curse. Each time you go below half your hit points, make a DC 12 Charisma check. On a failure, you enter a battle rage for 1d4 rounds and must attack the nearest creature. HAT OF INTELLECT A floppy, pointed hat with a wide brim. Benefit. Your Intelligence stat becomes 18 (+4) while wearing this hat. HAT OF THE HOUND A rounded, jaunty bowler hat. Benefit. You can transform into a mastiff each day for up to 10 rounds total. Your clothing and possessions transform with you. HELM OF MIND READING A helm carved with brain ridges, a spinal neck-guard, and octopus-like tentacles. Benefit. You can cast the detect thoughts spell (pg. 58) three times per day (+4 bonus). HORNED HELM OF RAMLAAT A bloodstained helm made of a ram's skull. Benefit. This helm grants you a +1 bonus to your armor class. You have advantage on any check you make to knock down creatures or objects. Curse. You feel compelled to headbutt delicate objects.
HOURGLASS OF THE BLACK SANDS An ancient hourglass running with obsidian sand. Benefit. Once per day, you can turn the hourglass when you cast a spell. The spell's effects last 1d4 rounds longer. IMMOVABLE ROD A short, iron rod with a button on one end. Benefit. When you click the button, the rod becomes fixed in space (holds 5,000 lbs). Clicking the button again ends the effect. JEWEL OF BARBALT A coconut-sized ruby cut with a thousand facets. Benefit. You roll a critical success on an 18-20. Curse. You roll a critical failure on a 1-3. KYTHERIAN COG A coin-sized, toothed wheel buffed to a silvery shine. Benefit. You start every session with a luck token. LONGBOW OF THE ELVEN KINGS A deeply curved longbow with deer antler reinforcements. Bonus. +1 longbow. Benefit. You have advantage on attacks with this bow against unnatural creatures and outsiders. Personality. Neutral. Proud, timeless. Believes protecting the natural order is the highest calling. Demands all unnatural creatures be found and slain.