Shadowbooks Shadowdark RPG CharactersGear
Shadowdark RPG, p. 34
p. 34
Shadowdark RPG, p. 35
p. 35
Basic Gear GEAR SLOTS You can carry a number of items equal to your Strength stat or 10, whichever is higher. Unless noted, all gear besides typical clothing fills one gear slot. Gear that is hard to transport might fill more than one slot. Item Cost Quantity Per Gear Slot Arrows (20) 1 gp 1-20 Backpack 2 gp 1 (first one free to carry) Caltrops (one bag) 5 sp 1 Coin Varies 100 (first 100 free to carry) Crossbow bolts (20) 1 gp 1-20 Crowbar 5 sp 1 Flask or bottle 3 sp 1 Flint and steel 5 sp 1 Gem Varies 1-10 Grappling hook 1 gp 1 Iron spikes (10) 1 gp 1-10 Lantern 5 gp 1 Mirror 10 gp 1 Oil, flask 5 sp 1 Pole 5 sp 1 Rations (3) 5 sp 1-3 Rope, 60' 1 gp 1 Torch 5 sp 1 BASIC GEAR
34 Arrows. Ammunition for shortbows or longbows. Backpack. Holds all the gear you can carry. Don't lose it. Caltrops. Tiny, triangle-shaped iron spikes. Living creatures who step on caltrops take 1 damage and can only move at half speed for 10 rounds. Coin. One gold piece (gp) is worth 10 silver pieces (sp) or 100 copper pieces (cp). Crossbow bolts. Ammunition for crossbows. Crowbar. Grants advantage on checks to pry open stuck objects. Flask or bottle. Glass containers that hold one draught of liquid. Flint and steel. A small fire starter. With it, routine attempts to light a fire always succeed. Gem. Gems come in numerous varieties and are very valuable. Grappling hook. A rope anchor with three curved tines. Iron spikes. Strong spikes. Each has a hole for threading rope. Can be hammered in with weapons or other iron spikes. Lantern. Casts light up to a double near distance (see Light Sources, pg. 84). Requires oil. Has a shutter to hide the light. Mirror. A small, polished mirror. Oil flask. Fuels a lantern for one hour of real time. One flask covers a close area and burns for 4 rounds, dealing 1d4 damage each round. Pole. Wooden, 10' long. Rations. One day of food and water supply for one person. Rope. Hemp, 60’ long. Torch. Sheds light to a near distance (see Light Sources, pg. 84). Burns for one hour of real time. Gear