Shadowbooks Shadowdark RPG MagicWizard Mishaps
Shadowdark RPG, p. 46
p. 46
Shadowdark RPG, p. 47
p. 47
Tier 3-4 d12 Effect 1 Devastation! Roll twice and combine both effects (reroll any further 1s) 2 Blast radius! You and all near creatures take 2d6 damage 3 Duplicate refraction! You target yourself and the nearest ally with two identical copies of the spell 4 You flubbed the incantation! You cast a random spell from your known spells at the same targets, even if it would not normally be possible 5 Ethereal bandersnatch! Two random pieces of your gear disappear forever 6 Arcano-mutagenesis! You must pass a DC 12 Constitution check or a random stat drops to 3 (-4) until you successfully complete a rest 7 Boom! You open a 30-foot deep sinkhole in the ground with you at the center. You and all near creatures must pass a DC 15 Dexterity check or fall in 8 Petrification! 1d4 of your limbs petrify for the next 24 hours 9 Stupefaction! You lose the ability to cast all spells of the same tier until you complete a rest 10 It cannot be unseen! You must pass a DC 12 Wisdom check or descend into mad raving for 1d10 rounds 11 Radioactive energies! You whirl with repulsive energies, drawing the hostility and attacks of all enemies who can see you for the next 1d4 rounds 12 Uncontained channeling! You have disadvantage on casting spells of the same tier and lower for 10 rounds WIZARD MISHAP TIER 3-4
Wizard Mishaps d12 Effect 1 Devastation! Roll twice and combine both effects (reroll any further 1s) 2 Explosion! You take 1d8 damage 3 Refraction! You target yourself with the spell 4 Your hand slipped! You target a random ally with the spell 5 Mind wound! You can't cast this spell again for a week 6 Discorporation! One random piece of your gear disappears forever 7 Spell worm! You lose the ability to cast a random spell on each of your turns until you pass a DC 12 Constitution check. You regain the ability to cast those spells after completing a rest 8 Harmonic failure! You lose the ability to cast a random spell until you complete a rest 9 Poof! You suppress all light within a near distance from you, including sunlight and magical light, for 10 rounds 10 The horror! You scream uncontrollably for 3 rounds in Primordial, drawing lots of attention 11 Energy surge! You glow bright purple for 10 rounds, granting enemies advantage on attacks against you 12 Unstable conduit! You have disadvantage on casting spells of the same tier for 10 rounds WIZARD MISHAP TIER 1-2