Shadowbooks Shadowdark RPG MagicSpells
Shadowdark RPG, p. 56
p. 56
Shadowdark RPG, p. 57
p. 57
Command, Commune, Confusion, Control Water COMMAND Tier 3, priest Duration: Focus Range: Far You issue a verbal command to one creature in range who can understand you. The command must be one word, such as “kneel.” The target obeys the command for as long as you focus. If your command is ever directly harmful to the creature, it may make a Charisma check vs. your last spellcasting check. On a success, the spell ends. COMMUNE Tier 4, priest Duration: Instant Range: Self You seek your god's counsel. Ask the GM up to three yes or no questions. The GM truthfully answers "yes" or "no" to each. If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead. CONFUSION Tier 4, wizard Duration: Focus Range: Near You mesmerize one creature you can see in range. The target can't take actions, and it moves in a random direction on its turn. If the target is LV 9+, it may make a WIS check vs. your last spellcasting check at the start of its turn to end the spell. CONTROL WATER Tier 4, priest, wizard Duration: Focus Range: Far You move and shape water. You can cause a section of water up to 100 feet in width and depth to change shape, defy gravity, or flow in a different direction.
BURNING HANDS Tier 1, wizard Duration: Instant Range: Close You spread your fingers with thumbs touching, unleashing a circle of flame that roars out to a close area around where you stand. Creatures within the area of effect take 1d6 damage, and flammable objects catch fire. CHARM PERSON Tier 1, wizard Duration: 1d8 days Range: Near You magically beguile one humanoid of level 2 or less within near range, who regards you as a friend for the duration. The spell ends if you or your allies do anything to hurt it that it notices. The target knows you magically enchanted it after the spell ends. CLEANSING WEAPON Tier 2, priest Duration: 5 rounds Range: Close One weapon you touch is wreathed in purifying flames. It deals an additional 1d4 damage (1d6 vs. undead) for the duration. CLOUDKILL Tier 4, wizard Duration: 5 rounds Range: Far A putrid cloud of yellow poison fills a near-sized cube within range. It spreads around corners. Creatures inside the cloud are blinded and take 2d6 damage at the beginning of their turns. A creature of LV 9 or less that ends its turn fully inside the cloud dies.