Shadowbooks Shadowdark RPG MagicSpells
Shadowdark RPG, p. 62
p. 62
Shadowdark RPG, p. 63
p. 63
Hold Monster, Hold Person, Hold Portal, Holy Weapon, Illusion HOLD MONSTER Tier 5, wizard Duration: Focus Range: Near You paralyze one creature you can see within range. If the target is LV 9+, it may make a STR check vs. your last spellcasting check at the start of its turn to end the spell. HOLD PERSON Tier 2, wizard Duration: Focus Range: Near You magically paralyze one humanoid creature of LV 4 or less you can see within range. HOLD PORTAL Tier 1, wizard Duration: 10 rounds Range: Near You magically hold a portal closed for the duration. A creature must make a successful STR check vs. your spellcasting check to open the portal. The knock spell ends this spell. HOLY WEAPON Tier 1, priest Duration: 5 rounds Range: Close One weapon you touch is imbued with a sacred blessing. The weapon becomes magical and has +1 to attack and damage rolls for the duration. ILLUSION Tier 3, wizard Duration: Focus Range: Far You create a convincing visible and audible illusion that fills up to a near-sized cube in range. The illusion cannot cause harm, but creatures who believe the illusion is real react to it as though it were. A creature who inspects the illusion from afar must pass a Wisdom check vs. your last spellcasting check to perceive the false nature of the illusion. Touching the illusion also reveals its false nature.
INVISIBILITY Tier 2, wizard Duration: 10 rounds Range: Close A creature you touch becomes invisible for the spell’s duration. The spell ends if the target attacks or casts a spell. JUDGMENT Tier 5, priest Duration: 5 rounds Range: Close You instantly banish a creature you touch, sending it and all possessions it carries to face the judgment of your god. You can banish an intelligent creature of LV 10 or less. When the creature returns in 5 rounds, it has been healed to full hit points if its deeds pleased your god. It has been reduced to 1 hit point if its deeds angered your god. If your god can't judge its actions, it is unchanged. KNOCK Tier 2, wizard Duration: Instant Range: Near A door, window, gate, chest, or portal you can see within range instantly opens, defeating all mundane locks and barriers. This spell creates a loud knock audible to all within earshot.