Shadowbooks Shadowdark RPG GameplayCarousing
Shadowdark RPG, p. 92
p. 92
Shadowdark RPG, p. 93
p. 93
d8 Outcome Benefit 1 You wake up blearily in your bed Gain 2 XP 2 You're locked in the stocks for 1d4 days and fined 20% of your total wealth for setting a building on fire Gain 2 XP 3 You wake up in a gutter with 15% of your total wealth spent Gain 3 XP 4 You hazily remember donating 10% of your total wealth to a glib priest Gain 3 XP and a priest ally 5 You're fined 10% of your total wealth for starting a full-tavern brawl Gain 3 XP and be barred from a tavern 6 The Thieves' Guild bilked you for 5% of your total wealth Gain 4 XP 7 You led an entire tavern in a wildly insulting song about a disliked noble Gain 4 XP and a famous bard ally 8 You survived a blindfolded knifethrowing demonstration unscathed Gain 4 XP and a luck token 9 By talent (50%) or trickery (50%), you beat a rival crawler in a test of skill Gain 5 XP and an NPC ally or enemy 10 An angry wizard cast a deadly spell at you, but you reflected it off your cup Gain 5 XP and a luck token 11 You performed a humiliating prank on a despised and corrupt merchant Gain 5 XP and an ally in the City Watch 12 You defeated a noble in a highly wagered drinking contest Gain 5 XP and a debt owed by the noble 13 You pulled off an ill-advised heist inside a feared sorcerer's tower Gain 6 XP and an 80- 100 item from your treasure table 14+ You wake up deep inside the local ruler's stronghold holding one of their priceless family heirlooms. Footsteps approach Gain 6 XP and a 90- 100 item from your treasure table, if you escape CAROUSING OUTCOME
Carousing When you return from the Shadowdark, you can carouse to celebrate your heroic exploits. To carouse, each participant pitches in for the cost of the event. Then, each participant rolls 1d8 + the event's bonus to determine their own outcome. OUTCOMES Each character gains the XP noted for their result along with any other ill or positive effects. If the group decides to play out the results of an individual roll, the entire carousing group is usually present for the events. Cost Event Bonus 30 gp A worthy night of drinking and festivity +0 100 gp A full day and night of revelry, gambling, and recounting your exploits +1 300 gp Two days of crawling dozens of taverns to sing, buy rounds, and celebrate +2 600 gp A three-day voyage into the finest food, drink, and gambling you can find +3 900 gp A hazy, weeklong bender that runs multiple well-known taverns dry +4 1,200 gp A spirited fete lasting ten days that attracts hordes of revelers and takes over an entire town or a city district +5 1,800 gp Two legendary weeks of drinking and debauchery widespread enough to take over a whole city. It attracts countless celebrants, including famous nobles and bards; the streets run red with wine +6 CAROUSING EVENT