Shadowbooks Shadowdark RPG Game MasterRandom Encounter Tables
Shadowdark RPG, p. 174
p. 174
Shadowdark RPG, p. 175
p. 175
Slums Slums d100 Details 01 3d8 Bywater Barons (thugs) pour out of a dark tenement 02-03 A press gang of 2d4 bandits tries to kidnap the PCs 04-05 2d6 thugs surround two greenhorn City Watch guards 06-07 A pox-ridden man clutches at the PCs, begging for food 08-09 1d6 giant centipedes writhe out of a midden heap 10-11 A pack of 2d4 rabid mastiffs begins stalking the group 12-13 A burning shop groans and collapses into the street 14-15 2d4 commoners clamor to get the butcher's offal scraps 16-17 A dark shape (a hunting ghoul) slips along a rooftop 18-19 1d4 cloaked chaos cultists slip into an abandoned temple 20-21 1d4 giant dung beetles skitter up the side of a tavern 22-23 2d4 thugs demand a toll; they let the PCs pass if paid 24-25 3d6 nervous City Watch march toward the Bilge Pot tavern 26-27 A dying man in a gutter begs to impart a dire secret 28-29 2d4 street goons fight with bottle shards and clubs 30-31 A dead body falls from a roof with a note: "Bywater scum" 32-33 Residents cluster outside a tenement; screams echo inside 34-35 A frantic, manacled man wriggles out of a cellar window 36-37 A mob of begging children grows the more the PCs give 38-39 Woeful Friar Hector rushes to the summons for last rites 40-41 A towering thug bars the PCs' way: "Find another route" 42-43 A rangy crone sells "love potions" (polymorph to newt) 44-45 A snapped clothesline falls, entangling a character SLUMS ENCOUNTERS
d100 Details 46-47 A body in an alley bears a note: "Pay in coin, or blood. -B.B." 48-49 1d4 people chase a pig barreling through all obstacles 50-53 3d4 Bywater Barons (thugs) tell the PCs to leave, "or else" 54-55 1d4 children lure a giant dung beetle into a large cage 56-57 A dour mage and 1d4 apprentices lead a tense commoner 58-59 A halfling at the well glances around and uncorks a vial 60-61 Chanting emanates from an old, crumbling temple 62-63 A young noble in spotless "lowborn rags" fails to blend in 64-65 1d4 rabid, screeching rats spring from a midden pile 66-67 A back-alley statue of Shune holds out stained hands 68-69 A gaunt man sidles up and whispers, "Bloodroot, 3 silver" 70-71 Workers lifting heavy crates slip; one gets trapped beneath 72-73 A cheerful street peddler sells crispy rat-on-a-stick for 2 cp 74-75 A rival crawling group warily prods at a bricked-up door 76-77 Distant sobbing (a ghost) rises from a boarded-up building 78-79 Crazy Davord challenges a PC to a game of "drop the boot" 80-81 A grim team of 2d4 bounty hunters (soldiers) eye the PCs 82-83 A goblin mage lurking on a roof offers a spell for a favor 84-85 1d6 silent workers are actually zombies serving a sorcerer 86-87 "Harmless" Uncle Istvold stalks the PCs while cackling 88-89 A raging berserker stumbles out of a drug house 90-91 A bent, old woman offers safe shelter inside from ruffians 92-93 A loose flagstone conceals a box with 80 gp and a potion 94-95 1d6 thugs throw bricks through a shop's windows 96-97 The Wandering Merchant pays 5 gp per giant dung beetle 98-99 Roll two encounters and combine the results (reroll 98-99) 00 A soiled parchment flutters to the ground; it's a spell scroll SLUMS ENCOUNTERS