Slums
Slums d100 Details 01 3d8 Bywater Barons (thugs) pour out of a dark tenement 02-03 A press gang of 2d4 bandits tries to kidnap the PCs 04-05 2d6 thugs surround two greenhorn City Watch guards 06-07 A pox-ridden man clutches at the PCs, begging for food 08-09 1d6 giant centipedes writhe out of a midden heap 10-11 A pack of 2d4 rabid mastiffs begins stalking the group 12-13 A burning shop groans and collapses into the street 14-15 2d4 commoners clamor to get the butcher's offal scraps 16-17 A dark shape (a hunting ghoul) slips along a rooftop 18-19 1d4 cloaked chaos cultists slip into an abandoned temple 20-21 1d4 giant dung beetles skitter up the side of a tavern 22-23 2d4 thugs demand a toll; they let the PCs pass if paid 24-25 3d6 nervous City Watch march toward the Bilge Pot tavern 26-27 A dying man in a gutter begs to impart a dire secret 28-29 2d4 street goons fight with bottle shards and clubs 30-31 A dead body falls from a roof with a note: "Bywater scum" 32-33 Residents cluster outside a tenement; screams echo inside 34-35 A frantic, manacled man wriggles out of a cellar window 36-37 A mob of begging children grows the more the PCs give 38-39 Woeful Friar Hector rushes to the summons for last rites 40-41 A towering thug bars the PCs' way: "Find another route" 42-43 A rangy crone sells "love potions" (polymorph to newt) 44-45 A snapped clothesline falls, entangling a character SLUMS ENCOUNTERS
d100 Details 46-47 A body in an alley bears a note: "Pay in coin, or blood. -B.B." 48-49 1d4 people chase a pig barreling through all obstacles 50-53 3d4 Bywater Barons (thugs) tell the PCs to leave, "or else" 54-55 1d4 children lure a giant dung beetle into a large cage 56-57 A dour mage and 1d4 apprentices lead a tense commoner 58-59 A halfling at the well glances around and uncorks a vial 60-61 Chanting emanates from an old, crumbling temple 62-63 A young noble in spotless "lowborn rags" fails to blend in 64-65 1d4 rabid, screeching rats spring from a midden pile 66-67 A back-alley statue of Shune holds out stained hands 68-69 A gaunt man sidles up and whispers, "Bloodroot, 3 silver" 70-71 Workers lifting heavy crates slip; one gets trapped beneath 72-73 A cheerful street peddler sells crispy rat-on-a-stick for 2 cp 74-75 A rival crawling group warily prods at a bricked-up door 76-77 Distant sobbing (a ghost) rises from a boarded-up building 78-79 Crazy Davord challenges a PC to a game of "drop the boot" 80-81 A grim team of 2d4 bounty hunters (soldiers) eye the PCs 82-83 A goblin mage lurking on a roof offers a spell for a favor 84-85 1d6 silent workers are actually zombies serving a sorcerer 86-87 "Harmless" Uncle Istvold stalks the PCs while cackling 88-89 A raging berserker stumbles out of a drug house 90-91 A bent, old woman offers safe shelter inside from ruffians 92-93 A loose flagstone conceals a box with 80 gp and a potion 94-95 1d6 thugs throw bricks through a shop's windows 96-97 The Wandering Merchant pays 5 gp per giant dung beetle 98-99 Roll two encounters and combine the results (reroll 98-99) 00 A soiled parchment flutters to the ground; it's a spell scroll SLUMS ENCOUNTERS