Swamp
Swamp d100 Details 01 A 3x mutated otyugh (see pg. 191) rises out of the muck 02-03 Thorash the swamp dragon (C) lurks in shallow water 04-05 2d4 giant frogs leap and snap at a cloud of 3d6 stingbats 06-07 Grizella Mosspeat, a night hag, poles along on a rotting raft 08-09 An undead T-Rex stomps around, shaking the swamp 10-11 2d8 well-preserved zombies stand up out of a peat bog 12-13 Dense mud gives way into a slushy field of quicksand 14-15 2d6 mottled lizardfolk approach the PCs in an ambush 16-17 A gnoll tied to the trunk of a wide tree begs for release 18-19 A cloud of mosquitoes whines, bites, and obscures vision 20-21 2d4 gnolls patrol through the swamp around their territory 22-23 2d6 filthy, long-haired apes hurl rocks from the mangroves 24-25 2d6 peasants with torches and pitchforks chase a werewolf 26-27 1d4 gargoyles watch from the tops of pitted, leaning pillars 28-29 2d6 lizardfolk leap from the mud to attack 2d4 elves 30-31 A headless scarecrow stands on a rock holding a lit lantern 32-33 A basilisk hisses from inside a pitch-dark, damp cave 34-35 1d8 giant leeches fall onto the PCs from wet tree branches 36-37 Dense patches of stinging nettles and toxic thorns grow 38-39 A fast-moving swarm of snakes slithers along the ground 40-41 2d6 giant rats leer from inside rotting logs and tree trunks 42-43 Sir Augrim, a knight, is stuck up to his neck in quicksand 44-45 A yellow haze of poisonous swamp gas drifts over the bog SWAMP ENCOUNTERS
d100 Details 46-47 3d6 mushroomfolk tend to trees bursting with dewy fungi 48-49 The naga Coagulus Mortus sits atop a heap of rotten bones 50-53 1d4 ogres lumber by, arguing about what elves taste like 54-55 3d6 patches of burning oil float and drift on the water 56-57 1d6 giant spiders creep through the dense treetops 58-59 2d4 cockatrices sit on their eggs inside a vine-draped cave 60-61 A shattered, leaning keep houses a muttering ghost 62-63 Blugbort, goblin wizard (N), hunts for slugs and toadstools 64-65 1d4 ghasts lead a group of 2d6 zombies and 2d8 skeletons 66-67 A cloud of crows darts around a crumbling, ancient well 68-69 3d10 goblins drag a rotund hill giant on a makeshift sled 70-71 3d6 elves watch the PCs from hiding, deciding if to attack 72-73 A grick drags a riderless, kicking horse into a black pond 74-75 A group of rival crawlers prods at a half-sunken menhir 76-77 A giant snake plunges out of a muddy hole in the ground 78-79 A fire-eyed wight rides by on a nightmare trailing flames 80-81 What appears to be a filmy puddle is actually a gray ooze 82-83 Ol' Greenguts the giant frog helps with the PCs' next task 84-85 An orc chieftain leads 3d12 Snake Fang orcs on a rampage 86-87 Gorgoth, a priest of Shune (C), whispers to a black obelisk 88-89 1d4 muddy hippos thrash and gore 1d6 hissing crocodiles 90-91 The Yellow Snail kobolds (2d20) live peacefully in tree huts 92-93 Bubbling swamp tar has healing and anti-toxin properties 94-95 1d4 shambling mounds trudge through the slimy muck 96-97 The Wandering Merchant rides on an albino crocodile 98-99 Roll two encounters and combine the results (reroll 98-99) 00 The Swamp Shambler (gorilla) offers a random magic item SWAMP ENCOUNTERS