Berserker, Black Pudding, Boar, Brain Eater
BERSERKER Howling, battleraging warriors. AC 12 (leather), HP 10, ATK 1 greataxe +2 (1d10) or 1 spear (close/near) +2 (1d6), MV near, S +2, D +1, C +1, I +0, W +1, Ch +0, AL N, LV 2 Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds). BOAR Ornery wild pig with bristly, russet hair and yellowed tusks. AC 12, HP 14, ATK 2 tusk +3 (1d6), MV near, S +3, D +0, C +1, I -2, W +1, Ch -2, AL N, LV 3 Gore. Deals an extra die of damage if it hits the same target with both tusks. BLACK PUDDING A black, ice-cold mass of sludge. AC 9, HP 30, ATK 3 tentacle +4 (2d6), MV near (climb), S +2, D -1, C +3, I -4, W -3, Ch -4, AL N, LV 6 Impervious. Only damaged by fire. Corrosive. Wood or metal that touches the ooze dissolves on a d6 roll of 1-3. BRAIN EATER Purple, gaunt humanoids with squidlike heads and four face tentacles. They live in complex, alien societies underground and eat humanoid brains. AC 14 (leather), HP 36, ATK 4 tentacle +5 (1d8 + latch) or 1 mind blast or 1 mind control, MV near, S +2, D +3, C +0, I +4, W +2, Ch +4, AL C, LV 8 Hear Thoughts. Can hear the surface thoughts of all intelligent creatures within near. Latch. Tentacles attach to hit targets, automatically hitting the next round (DC 12 STR on turn to remove 1d4 tentacles). If all four remain latched onto the same humanoid target for 1 round, the target's brain is ripped out and devoured. Mind Blast. Fills a near-sized cube extending from brain eater. DC 15 INT or 3d6 damage and paralyzed 1d4 rounds. Mind Control. One target in near DC 15 CHA or brain eater controls for 1d4 rounds.
BASILISK Massive, muscled lizards with six legs and gray, tough hide. AC 14, HP 25, ATK 2 bite +4 (2d6 + petrify), MV near, S +3, D +1, C +3, I -3, W +1, Ch -3, AL N, LV 5 Petrify. Any creature that touches the basilisk or meets its gaze, DC 15 CON or petrified. BAT, GIANT Leathery, eagle-sized mammal with a taste for flesh. AC 12, HP 9, ATK 1 bite +2 (1d6), MV near (fly), S -1, D +2, C +0, I -3, W +1, Ch -3, AL N, LV 2 BAT, SWARM A whirling cloud of screeching, bloodthirsty bats. AC 12, HP 18, ATK 3 bite +2 (1d6), MV near (fly), S -3, D +2, C +0, I -3, W +1, Ch -3, AL N, LV 4 BEAR, BROWN A hulking, swaying brute with claws as long as a finger. AC 13, HP 25, ATK 2 claw +4 (1d8), MV near (climb) S +4, D +1, C +3, I -2, W +1, Ch -2, AL N, LV 5 Crush. Deals an extra die of damage if it hits the same target with both claws. BEAR, POLAR A mighty, white bear that thrives in arctic environments. AC 13, HP 34, ATK 2 claw +6 (2d6), MV near (climb), S +4, D +1, C +3, I -2, W +1, Ch -2, AL N, LV 7 Crush. Deals an extra die of damage if it hits the same target with both claws. Thick Fur. Cold immune. BEASTMAN A cave hominid with scraggly fur and a stone-tipped spear. AC 12 (leather), HP 5, ATK 1 spear (close/near) +2 (1d6 + 1), MV near, S +2, D +1, C +1, I -2, W +1, Ch -1, AL C, LV 1 Brutal. +1 damage with melee weapons (included).