Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 202
p. 202
Shadowdark RPG, p. 203
p. 203
Cloaker, Cockatrice, Couatl, Crab, Giant CLOAKER A midnight blue manta ray with a bony tail and crescent-shaped maw above its belly. It swoops through deep, lightless caverns. AC 13, HP 28, ATK 3 lash +4 (1d8) or 1 screech, MV near (fly), S +2, D +3, C +1, I +1, W +1, Ch +0, AL C, LV 6 Phantoms. 1/day, in place of attacks. Create 3 illusory duplicates that disappear when hit. Determine randomly if an attack hits cloaker or illusions. Screech. Enemies within double near DC 15 WIS or DISADV on attacks and checks 1d4 rounds. COCKATRICE A molting, lizard-chicken hybrid with a crimson, razorlike crest. AC 11, HP 14, ATK 1 bite +1 (1d4 + petrify), MV near (fly), S -2, D +1, C +1, I -3, W +1, Ch -3, AL N, LV 3 Petrify. DC 12 CON or petrified. COUATL A human-sized snake with scales made of jewels and a corona of iridescent feathers. AC 16, HP 42, ATK 3 bite +6 (2d6 + poison), MV near (fly), S +2, D +3, C +2, I +4, W +4, Ch +5, AL L, LV 9 Change Shape. In place of attacks, transform into any similarly-sized creature. Poison. DC 15 CON or fall into natural, deep sleep for 1d8 hours. Restore. In place of attacks, touch one creature to remove a curse, affliction, or heal 3d8 HP. CRAB, GIANT A wagon-sized, armored crab with two crushing pincers. AC 15, HP 24, ATK 2 pincer +4 (1d8 + crush), MV near (swim), S +3, D +0, C +2, I -3, W +0, Ch -3, AL N, LV 5 Crush. DC 15 STR or target takes 1d8 damage.
CROCODILE Fat, scaly reptiles with stumpy legs and long, thrashing tails. AC 14, HP 20, ATK 2 bite +3 (1d8), MV near (swim), S +3, D +1, C +2, I -2, W +1, Ch -2, AL N, LV 4 CULTIST A cloaked, wild-eyed zealot chanting the guttural prayers of a dark god. AC 14 (chainmail + shield), HP 9, ATK 1 longsword +1 (1d8) or 1 spell +2, MV near, S +1, D -1, C +0, I -1, W +2, Ch +0, AL C, LV 2 Fearless. Immune to morale checks. Deathtouch (WIS Spell). DC 12. 2d4 damage to one creature within close. CYCLOPS Reclusive, one-eyed giants towering 20' high. They live simply on remote farmlands. AC 11 (leather), HP 38, ATK 2 greatclub +7 (2d8) or 1 rock (far) +5 (1d12), MV double near, S +5, D +0, C +2, I -1, W -2, Ch +0, AL C, LV 8 DARKMANTLE A floating, black octopus with rows of red eyes and a webbed skirt of tentacles. AC 13, HP 4 ATK 1 bite +3 (1d4) or 1 darkness, MV near (fly), S -2, D +3, C +0, I -3, W +0, Ch -3, AL N, LV 1 Darkness. Extinguish all light sources in near. DEEP ONE Cultish, amphibious fish-people with bulbous eyes. They lurk in deep water and sunless caverns. AC 13, HP 10, ATK 2 spear (close/ near) +2 (1d6), MV near (swim), S +2, D +1, C +1, I -2, W +0, Ch -2, AL C, LV 2 Sunblind. Blinded in bright light.