Shadowbooks Shadowdark RPG CharactersClasses
Shadowdark RPG, p. 22
p. 22
Shadowdark RPG, p. 23
p. 23
Thief 22 Rooftop assassins, grinning con artists, or cloaked cat burglars who can pluck a gem from the claws of a sleeping demon and sell it for twice its worth. Weapons: Club, crossbow, dagger, shortbow, shortsword Armor: Leather armor, mithral chainmail Hit Points: 1d4 per level Backstab. If you hit a creature who is unaware of your attack, you deal an extra weapon die of damage. Add additional weapon dice of damage equal to half your level (round down). Thievery. You are adept at thieving skills and have the necessary tools of the trade secreted on your person (they take up no gear slots). You are trained in the following tasks and have advantage on any associated checks: • Climbing • Sneaking and hiding • Applying disguises • Finding and disabling traps • Delicate tasks such as picking pockets and opening locks 2d6 Effect 2 Gain advantage on initiative rolls (reroll if duplicate) 3-5 Your Backstab deals +1 dice of damage 6-9 +2 to Strength, Dexterity, or Charisma stat 10-11 +1 to melee and ranged attacks 12 Choose a talent or +2 points to distribute to stats THIEF TALENTS Thief Class