20 Crusading templars, prophetic shamans, or mad-eyed zealots who wield the power of their gods to cleanse the unholy. Weapons: Club, crossbow, dagger, mace, longsword, staff, warhammer Armor: All armor and shields Hit Points: 1d6 per level Languages. You know Celestial, Diabolic, or Primordial. Turn Undead. You know the turn undead spell. It doesn’t count toward your number of known spells. Deity. Choose a god to serve who matches your alignment (see Deities, pg. 28). You have a holy symbol for your god (it takes up no gear slots). Spellcasting. You can cast priest spells you know. You know two tier 1 spells of your choice from the priest spell list on pg. 51. Each time you gain a level, you choose new priest spells to learn according to the Priest Spells Known table. For casting priest spells, see Spellcasting on pg. 44. 2d6 Effect 2 Gain advantage on casting one spell you know 3-6 +1 to melee or ranged attacks 7-9 +1 to priest spellcasting checks 10-11 +2 to Strength or Wisdom stat 12 Choose a talent or +2 points to distribute to stats PRIEST TALENTS Priest Class