Shadowbooks Shadowdark RPG MagicSpells
Shadowdark RPG, p. 72
p. 72
Shadowdark RPG, p. 73
p. 73
Summon Extraplanar, Telekinesis, Teleport, Turn Undead TELEKINESIS Tier 4, wizard Duration: Focus Range: Far You lift a creature or object with your mind. Choose a target that weighs 1,000 pounds or less. You can move it a near distance in any direction and hold it in place. TELEPORT Tier 5, wizard Duration: Instant Range: Close You and any willing creatures you choose within close range teleport to a location you specify on your same plane. You can travel to a known teleportation sigil or to a location you've been before. Otherwise, you have a 50% chance of arriving off-target. TURN UNDEAD Tier 1, priest Duration: Instant Range: Near You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell. Undead creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds. SUMMON EXTRAPLANAR Tier 5, wizard Duration: Focus Range: Near You reach into the outer planes, summoning forth a creature. You summon an elemental or outsider of LV 7 or less. The creature is under your control and acts on your turn. If you lose focus on this spell, you lose control of the creature and it becomes hostile toward you and your allies. You must pass a spellcasting check on your turn to return the creature to the outer planes.
WALL OF FORCE Tier 4, wizard Duration: 5 rounds Range: Near You lift your hands, conjuring a transparent wall of force. The thin wall must be contiguous and can cover a near-sized area in width and length. You choose its shape. Nothing on the same plane can physically pass through the wall. WEB Tier 2, wizard Duration: 5 rounds Range: Far You create a near-sized cube of sticky, dense spider web within the spell’s range. A creature stuck in the web can’t move and must succeed on a Strength check vs. your spellcasting check to free itself. WISH Tier 5, wizard Duration: Instant Range: Self This mighty spell alters reality. Make a single wish, stating it as exactly as possible. Your wish occurs, as interpreted by the GM. Treat a failed spellcasting check for this spell as a critical failure, and roll the mishap with disadvantage. WRATH Tier 4, priest Duration: 10 rounds Range: Self Your weapons become magical +2 and deal an additional d8 damage for the spell's duration. ZONE OF TRUTH Tier 2, priest Duration: Focus Range: Near You compel a creature you can see to speak truth. It can’t utter a deliberate lie while within range.