Shadowbooks Shadowdark RPG MagicSpells
Shadowdark RPG, p. 70
p. 70
Shadowdark RPG, p. 71
p. 71
Silence, Sleep, Smite, Speak With Dead, Stoneskin SILENCE Tier 2, wizard Duration: Focus Range: Far You magically mute sound in a near cube within the spell’s range. Creatures inside the area are deafened, and any sounds they create cannot be heard. SLEEP Tier 1, wizard Duration: Instant Range: Near You weave a lulling spell that fills a near-sized cube extending from you. Living creatures in the area of effect fall into a deep sleep if they are LV 2 or less. Vigorous shaking or being injured wakes them. SMITE Tier 2, priest Duration: Instant Range: Near You call down punishing flames on a creature you can see within range. It takes 1d6 damage. SPEAK WITH DEAD Tier 3, priest, wizard Duration: Instant Range: Close A dead body you touch answers your questions in a distant, wheezing voice. You can ask the dead body up to three yes or no questions (one at a time). The GM truthfully answers "yes" or "no" to each. If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead. STONESKIN Tier 4, wizard Duration: 10 rounds Range: Self Your skin becomes like granite. For the spell's duration, your armor class becomes 17 (20 on a critical spellcasting check).
SCRYING Tier 5, wizard Duration: Focus Range: Self You look into a crystal ball or reflecting pool, calling up images of a distant place. For the spell's duration, you can see and hear a creature or location you choose that is on the same plane. This spell is DC 18 to cast if you try to scry on a creature or location that is unfamiliar to you. Each round, creatures you view may make a Wisdom check vs. your last spellcasting check. On a success, they become aware of your magical observation. SENDING Tier 3, wizard Duration: Instant Range: Unlimited You send a brief mental message to any creature with whom you are familiar who is on the same plane. SHAPECHANGE Tier 5, wizard Duration: Focus Range: Self You transform yourself and any gear you carry into another natural creature you've seen of level 10 or less. You assume the creature's physical stats and features, but you retain your non-physical stats and features (including INT, WIS, and CHA). If you go to 0 HP while under the effects of this spell, you revert to your true form at 1 HP. SHIELD OF FAITH Tier 1, priest Duration: 5 rounds Range: Self A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration.