Outsiders, Primordial Slime, Rime Walker, Void Spawn, Void Spider
OUTSIDERS Alien horrors from the frozen, outer reaches of the cosmos or the Chaos-infused Dark Realms. Outsiders were born from the nightmares of gods and are unsettling to all other creatures. PRIMORDIAL SLIME A mass of clear ooze strobing with sick pulses of violet light. AC 9, HP 30, ATK 2 tentacle +4 (1d10 + dissolve), MV near (climb), S +3, D +2, C +3, I -4, W -3, Ch -4, AL C, LV 6 Impervious. Only harmed by fire. Dissolve. One random piece of non-magical gear the target carries is destroyed. VOID SPAWN Scythe-like limbs jut from a purple bulb as big as an ogre. Its lower half is a nest of tentacles. AC 13, HP 34, ATK 2 scythe +6 (1d10) and 1 tentacles +6 (1d12 + toxin), MV near (fly), S +4, D +1, C +3, I +0, W +1, Ch -1, AL C, LV 7 Impervious. Immune to cold. Toxin. DC 12 CON or paralyzed for 1d4 rounds. VOID SPIDER Pale, horse-sized arachnids that become ghostly and intangible. AC 13, HP 23, ATK 2 bite +4 (1d8 + poison), MV near (climb), S +3, D +3, C +1, I -1, W +1, Ch -2, AL C, LV 5 Impervious. Immune to cold. Phase. Once per round, become corporeal or incorporeal. Poison. DC 12 CON or drop to 0 HP in 1d4 rounds. RIME WALKER Human-shaped beings formed from black space ice. Their eyes are two flickering, white lights. AC 16, HP 43, ATK 4 claw +8 (1d12), MV near (fly), S +4, D +4, C +3, I +2, W +2, Ch +2, AL C, LV 9 Impervious. Immune to cold. Ice Aura. Enemies within near of rime walker DC 12 CON at start of turn or lose action.
ORC A tusked, tall humanoid with gray skin and pointed ears. AC 15 (chainmail + shield), HP 4, ATK 1 greataxe +2 (1d8), MV near, S +2, D +0, C +0, I -1, W +0, Ch -1, AL C, LV 1 Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds). ORC, CHIEFTAIN An imposing orc with scars crisscrossing its body. AC 14 (chainmail), HP 19, ATK 2 greataxe +4 (1d10), MV near, S +2, D +1, C +1, I -1, W +0, Ch -1, AL C, LV 4 Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds). OTYUGH Stumpy, three-legged beasts with barbed tentacles and vast mouths. Drawn by rot and filth. AC 13, HP 35, ATK 2 tentacle +5 (1d8) and 1 bite +5 (1d10 + disease), MV near, S +4, D -1, C +4, I -2, W +0, Ch -3, AL N, LV 7 Disease. DC 15 CON or infected. DC 15 CON each day or lose 1d6 HP (can't heal). Ends on success.