Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 240
p. 240
Shadowdark RPG, p. 241
p. 241
Orc, Orc, Chieftain, Otyugh ORC A tusked, tall humanoid with gray skin and pointed ears. AC 15 (chainmail + shield), HP 4, ATK 1 greataxe +2 (1d8), MV near, S +2, D +0, C +0, I -1, W +0, Ch -1, AL C, LV 1 Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds). ORC, CHIEFTAIN An imposing orc with scars crisscrossing its body. AC 14 (chainmail), HP 19, ATK 2 greataxe +4 (1d10), MV near, S +2, D +1, C +1, I -1, W +0, Ch -1, AL C, LV 4 Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds). OTYUGH Stumpy, three-legged beasts with barbed tentacles and vast mouths. Drawn by rot and filth. AC 13, HP 35, ATK 2 tentacle +5 (1d8) and 1 bite +5 (1d10 + disease), MV near, S +4, D -1, C +4, I -2, W +0, Ch -3, AL N, LV 7 Disease. DC 15 CON or infected. DC 15 CON each day or lose 1d6 HP (can't heal). Ends on success.
OUTSIDERS Alien horrors from the frozen, outer reaches of the cosmos or the Chaos-infused Dark Realms. Outsiders were born from the nightmares of gods and are unsettling to all other creatures. PRIMORDIAL SLIME A mass of clear ooze strobing with sick pulses of violet light. AC 9, HP 30, ATK 2 tentacle +4 (1d10 + dissolve), MV near (climb), S +3, D +2, C +3, I -4, W -3, Ch -4, AL C, LV 6 Impervious. Only harmed by fire. Dissolve. One random piece of non-magical gear the target carries is destroyed. VOID SPAWN Scythe-like limbs jut from a purple bulb as big as an ogre. Its lower half is a nest of tentacles. AC 13, HP 34, ATK 2 scythe +6 (1d10) and 1 tentacles +6 (1d12 + toxin), MV near (fly), S +4, D +1, C +3, I +0, W +1, Ch -1, AL C, LV 7 Impervious. Immune to cold. Toxin. DC 12 CON or paralyzed for 1d4 rounds. VOID SPIDER Pale, horse-sized arachnids that become ghostly and intangible. AC 13, HP 23, ATK 2 bite +4 (1d8 + poison), MV near (climb), S +3, D +3, C +1, I -1, W +1, Ch -2, AL C, LV 5 Impervious. Immune to cold. Phase. Once per round, become corporeal or incorporeal. Poison. DC 12 CON or drop to 0 HP in 1d4 rounds. RIME WALKER Human-shaped beings formed from black space ice. Their eyes are two flickering, white lights. AC 16, HP 43, ATK 4 claw +8 (1d12), MV near (fly), S +4, D +4, C +3, I +2, W +2, Ch +2, AL C, LV 9 Impervious. Immune to cold. Ice Aura. Enemies within near of rime walker DC 12 CON at start of turn or lose action.