Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 238
p. 238
Shadowdark RPG, p. 239
p. 239
Ochre Jelly, Octopus, Giant, Ogre, Oni OCHRE JELLY An orange puddle of quivering slime. AC 9, HP 20, ATK 2 tentacle +3 (1d6), MV near (climb), S +2, D -1, C +2, I -4, W -3, Ch -4, AL N, LV 4 Split. If cut or chopped, split into two smaller oozes (divide remaining HP between both). Can split up to four times. OCTOPUS, GIANT Octopi as large as sailing skiffs. AC 13, HP 23, ATK 2 tentacle (near) +4 (1d8 + grab), MV near (swim), S +3, D +3, C +1, I -2, W +1, Ch -3, AL N, LV 5 Grab. DC 15 STR or immobilized. Tentacle auto-hits each round. DC 15 STR on turn to break free. Ink. In place of attacks, ink cloud blinds all in near for 1d4 rounds. OGRE A massive, dim-witted brute with tusks and a heavy frame. Often lords over goblins or orcs. AC 9, HP 30, ATK 2 greatclub +6 (2d6), MV near, S +4, D -1, C +3, I -2, W -2, Ch -2, AL C, LV 6 ONI Cunning and sorcerous ogredemons with shaggy white hair, blue skin, and yellow eyes. AC 11, HP 33, ATK 1 glaive (near) +6 (1d10) or 1 spell +5, MV near, S +5, D +1, C +2, I +2, W +1, Ch +3, AL C, LV 7 Shapeshift. In place of attacks, turn into any humanoid or back into original form. Fade (CHA Spell). DC 13. Self. Become invisible for 1d4 rounds. Hellfrost (CHA Spell). DC 13. All within near-sized cube extending from oni 3d6 damage. Mist (CHA Spell). DC 13. Self. Turn into mist that can fly double near. Lasts 2d4 rounds.
A pale, angular woman in translucent plate mail fashioned from giant scorpion chitin. Obe-Ixx, daughter of Azarumme, rose up from the prehistoric barbarian tribes of Tal-Yool to conquer all in her path. One day, she stood at the steps of an obsidian ziggurat deep within the trackless jungle. Forty nights later, Obe-Ixx emerged as the ur-vampire, bloodlust made flesh. Her dynasty would rise and fall again and again over the coming millennia. AC 18 (+3 plate mail), HP 76, ATK 4 greatsword (near) +11 (1d12 + 2 + Moonbite properties) and 1 bite +9 (1d8 + blood drain) and 1 charm, MV near (climb, fly), S +5, D +3, C +4, I +3, W +4, Ch +5, AL C, LV 16 Legendary Undead. Immune to morale checks. Only damaged by magical sources. Hostile spells targeting Obe-Ixx are DC 18 to cast. Blood Drain. Obe-Ixx heals 2d8 HP, target permanently loses 1d6 CON. At 0 CON, target dies and rises as a loyal vampire or vampire spawn (Obe-Ixx chooses). Charm. One humanoid target who can see Obe-Ixx within near, DC 15 CHA or under Obe-Ixx's control for 1d4 days. Dire Shapechange. In place of attacks, turn into a giant bat, dire wolf, or back into regular form. Moonbite Properties. +2 greatsword, thrown weapon, returns after being thrown. Spells to heal damage it inflicts are DC 15 to cast. Ur-Vampire. Must sleep in sarcophagus at least once per moon cycle or loses 2d8 HP per day that cannot heal until sleeping in sarcophagus. Takes 3d8 damage each round while in direct sunlight. Cannot be killed unless pierced through heart while at 0 HP with a wooden stake carved from a tree from the Tal-Yool jungle. OBE-IXX OF AZARUMME “By this blade, the empire of Azarumme shall rise again!" -Obe-Ixx of Azarumme